Ruleset 182
Contracts can carry a promotion rise: if the club goes up a tier, the player earns fifteen per cent more from the next season. It is only offered where there is a tier above, and it lowers what he asks for now a little.
What changed in Dawgin, who helped, and what we know is broken.
Contracts can carry a promotion rise: if the club goes up a tier, the player earns fifteen per cent more from the next season. It is only offered where there is a tier above, and it lowers what he asks for now a little.
Contracts can carry an appearance bonus: a sum for every game a player is dressed for, paid on the night. It lowers the weekly wage he asks for, and it counts against the cap at what it is expected to pay.
Players now have tendencies: about six in ten hold one or two habits, such as attacking the rim or hunting threes, shown on their page. A habit changes what a player chooses to do, never how well he does it.
Players can now have tendencies, habits that change what they choose to do on the floor but never how well they do it. None is given out yet, so no match changes.
A player page now shows Need: what your squad would get from the player, in stars, with the four lines it is made of. Nothing in a match or in a computer manager changes.
The man you name to come on for a starter is the first choice when the starter comes off, unless he is too tired, hurt, in foul trouble or already playing; then the next man at the position goes.
Every club now has an assistant coach, who speeds up training, and a physiotherapist, who shortens injuries and guards against breaking down again. The support-staff line is lower by what the two are paid.
Players can now be hurt in league and cup matches: most play on with a knock, the worse injuries leave the game and miss the next ones. Friendlies stay injury-free.
A club may invite a free agent for a week of practice and a physical, for a flat fee: the trial narrows his ratings, teaches the scouts about him and reads his body.
A free agent now reads as a range from his film: a season of minutes places him closely, none leaves only his band; lists rank free agents by band.
Popularity now moves every week with results, table place, a star, the ticket price and the academy, and fades toward its floor; a club sets its own ticket price on the finances screen.
Every club goes to a pre-season camp between seasons: rest, fitness, technical work or team building, chosen on the board page in the first five offseason days.
Other clubs' offers now raise what a player asks and what his club wants for him, and a free agent several clubs want takes two days to choose between their offers.
A club may renew its own player at any time, as in every European league; renewing before the last half-season costs a premium, up to about a quarter on his wage.
The Leagues page now says what each league asks of a head coach: a coaching licence and a reputation, shown as a range across its clubs. Nothing is enforced yet, because there is no job market; it is what the rules ask.
A manager's reputation now moves at the end of every season: a title, a promotion or a relegation, the board's verdict on the season, and a slow drift back toward the level of the leagues that manager has worked in. Winning with a squad nobody expected to win counts for far more than winning with the strongest one.
A player who joins a club by transfer now takes time to settle in. For his first weeks he plays a little below himself, and then he is back to his best. How long it takes and how deep the dip goes depend on the man, and a move abroad takes longer than one at home. Players who were already at their clubs are not affected.
Free-throw shooting now differs more between players, as it does in real basketball. A great shooter from the line makes a few more, around 0.92 to 0.95 at the very top; a poor one, usually a big man, makes noticeably fewer, down to about 0.56. The league average stays where it was. Matches already played keep their results.
A pin on one of their men now says how your man guards him. Tight: he stays attached, so his man finds it harder to drive and to score, and your man fouls more, tires faster and helps less at the rim. Sag off: he plays off him and helps inside, and his man gets open jumpers. Normal plays him straight and changes nothing. With no pin, or a pin at Normal, a match plays exactly as before.
Under the FIBA rule book timeouts now follow the real rule: two in the first half and three in the second, one in each overtime, and at most two in the last two minutes of the fourth. A timeout not taken by half-time is lost rather than kept for later. The live screen says how many your bench is allowed this half.
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