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Watching Europe and South America 69 leagues

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Jacinto
Lago

Power forward
Academy: Plataneros Puerto de la Cruz

Academy: Plataneros Puerto de la Cruz

Free agent

18 years · 210 cm · 115 kg · Spain

At a glance

Overall 21–40
Potential 41–60 Room to grow: 1–39 points.
Ability and potential ⁠
What is Stars?

Stars

The grade your scouts give him out of five, for his ability now and for his potential. Half a star is ten rating points. Solid stars are what your scouts know; light blue stars are how far they might be out.

Nothing on its own. The stars are read from the same number or band printed beside them, so they never say more than it does.

Scout him. A narrower range turns light blue stars solid; your own players read exact.

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Fans Known
Habits None yet

Run a basketball club of your own

You pick the squad, work the market and set up the night's games. It is free to start, and you can be playing in minutes.

Where he is at home

⁠
What is Familiarity?

Familiarity

How at home a player is at a position, from 1 to 99. His own position is always 99. Anywhere else it is what he has earned: it starts where the distance from his own position puts it, rises with the minutes he plays there and with a training focus on it, and slips when he neither plays nor trains it.

The cost of standing there. Every attribute he has is cut by up to 18 percent at the lowest familiarity and by nothing at 99, so a man who is at home at two positions is two players. It also decides who your assistant can use at the spot, who counts as cover for it in the fit report, and which second position he is listed at.

Play him there, or choose the position as his training focus in the second slot of his plan. Both together are fastest. Keep playing him there afterwards: a position left idle fades by about a level a season.

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Unfamiliar PG Point guard Unfamiliar
Unfamiliar SG Shooting guard Unfamiliar
Learning SF Small forward Learning
Natural PF Power forward Natural
Learning C Centre Learning
Natural Accomplished Learning Unfamiliar

Last five

MIN · PTS · REB · AST

No matches played yet

His lines appear here from the first match he takes the floor in.

Honours

Nothing yet. A title counts for him when he played at least half of his club's games that season; an award is given on the season's last days.

At a glance

Today

Form ⁠
What is Form?

Form

Whether he has been playing well lately, measured against what a player of his rating should be producing. Runs from −1 to +1, and starts at 0.

How he shoots and performs in the next match, alongside the team's form as a whole.

Nothing but playing well clears it. It answers a question nothing else in the model does — rating is what he can do, morale is how he feels, consistency is how widely he swings, and none of them remembers last week.

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0.0 No games yet

What he can do

a range — what the game shows

Playmaking 5–24

Passing 1–20

Passing

Delivery, accuracy and timing.

How many assists he creates, and how often a pass of his is turned over.

Ball handling 1–20

Ball handling

Dribbling under pressure.

How often he loses the ball, and whether he can start a drive at all.

Basketball IQ 1–20

Basketball IQ

Reading the game — positioning, rotations, knowing what is about to happen.

Where he is standing on defence, whether the help arrives, and whether he sees the pass that is there.

Decision making 1–20

Decision making

Shot selection, and knowing when to pass.

The quality of the shots he chooses, and how often he turns the ball over.

Screening 21–40

Screening

Setting screens, and using them.

His teammates' shot quality and the screen assists he generates — not his own scoring. A great screener raises the whole lineup and appears in nobody's box score.

Scoring 9–28

Three-point 1–20

Three-point shooting

How well he shoots from beyond the arc.

How often his three-point attempts go in, and — through the lineup around him — how much room everyone else has to work in.

Mid-range 1–20

Mid-range shooting

Pull-ups and jumpers inside the arc.

How often his mid-range attempts go in.

Finishing 21–40

Finishing

Scoring at the rim, through contact.

How often he scores at the rim, how often he draws the foul with the basket, and how well he converts in transition.

Free throws 1–20

Free-throw shooting

How reliably he makes free throws.

How often his free throws go in — and nothing else, deliberately, so that a poor free-throw shooter can be punished by fouling him.

Off the ball 21–40

Movement off the ball

Cutting, relocating and getting open when he does not have the ball.

The quality of the shots he receives, and the chances he creates for himself without the ball in his hands.

Inside 26–45

Post play 21–40

Post play

Back-to-basket scoring, and passing out of the post.

How often the offence goes through him with his back to the basket, and how well it works when it does.

Offensive boards 41–60

Offensive rebounding

How hard and how well he goes after a shot his own team has missed, instead of retreating.

The share of your own missed shots he wins back.

Defensive boards 21–40

Defensive rebounding

How reliably he ends a possession by claiming the ball after a miss at his own basket.

The share of the opponent's missed shots he ends the possession on.

Shot blocking 21–40

Shot blocking

How often he gets a hand to what is put up near the rim, and how hard he makes it to shoot over him.

How many shots he blocks, and how many the opponent declines to take at the rim because he is standing there.

Defence 11–30

Perimeter 1–20

Perimeter defence

How well he stays in front of the man he is marking out on the wing and at the arc.

How good a look the man he is guarding gets from outside.

Interior 21–40

Interior defence

Guarding the paint and defending the post.

How good a look the opponent gets at the rim.

Steals 1–20

Stealing

Forcing live-ball turnovers.

How often he takes the ball off the opponent.

Aggression 21–40

Aggression

Defensive intensity and physicality.

How many fouls he commits, how often he goes for the steal, and how much pressure the opponent feels.

Athletic 18–37

Speed 1–20

Speed

Top-end speed in the open court.

How often your team gets out in transition, and how often it scores when it does.

Acceleration 1–20

Acceleration

First step and change of pace.

Whether his drives get past the man, and whether he recovers to close out.

Agility 1–20

Agility

Lateral quickness and change of direction.

Perimeter defence above all, and keeping a driver in front of him.

Leaping 21–40

Leaping

How high he gets off the floor.

Rebounding at both ends, blocked shots, and finishing at the rim.

Strength 21–40

Strength

Physical power and holding position.

Post play, finishing through contact, and rebounding.

Stamina 21–40

Stamina

How well he resists tiring during a game.

How many minutes he can play before his performance starts to drop, and how far it drops late in games.

Durability 61–80

Durability

How well he stands up to the wear of a season.

How quickly he recovers between matches, and how often he picks up a minor knock.

Mental 29–48

Composure 1–20

Composure

How he performs under pressure.

Shooting and free throws in the last three minutes of a close game, and turnovers late.

Consistency 21–40

Consistency

How reliable he is from one night to the next.

How widely his performance swings around his own average. It changes the spread rather than the level, so two players with the same season figures can be completely different to manage.

Work ethic 41–60

Work ethic

How hard he applies himself in training.

How much he gains from training, and whether he can push a little past his potential. Nothing in a match reads it at all.

Leadership 21–40

Leadership

How much he lifts the players around him.

Your squad's morale, and how steady the team is late in games. It works on his teammates and never on himself.

Determination 61–80

Determination

How hard he keeps working when things are going badly.

How the team behaves when it is trailing, and how much of a comeback it is capable of.

Development

Nothing has moved yet.

Training changes attributes a little at a time, and every change is listed here when it happens.

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