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Glenn
Archer

Shooting guard

Fort Wayne Summit

25 years · 196 cm · 91 kg · United States · Squad number 14

At a glance

Overall 61–80
Potential 61–80 At his ceiling.
Ability and potential ⁠
What is Stars?

Stars

The grade your scouts give him out of five, for his ability now and for his potential. Half a star is ten rating points. Solid stars are what your scouts know; light blue stars are how far they might be out.

Nothing on its own. The stars are read from the same number or band printed beside them, so they never say more than it does.

Scout him. A narrower range turns light blue stars solid; your own players read exact.

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Fans Followed
Merchandise Best seller at the club
Habits None yet

Run a basketball club of your own

You pick the squad, work the market and set up the night's games. It is free to start, and you can be playing in minutes.

Where he is at home

⁠
What is Familiarity?

Familiarity

How at home a player is at a position, from 1 to 99. His own position is always 99. Anywhere else it is what he has earned: it starts where the distance from his own position puts it, rises with the minutes he plays there and with a training focus on it, and slips when he neither plays nor trains it.

The cost of standing there. Every attribute he has is cut by up to 18 percent at the lowest familiarity and by nothing at 99, so a man who is at home at two positions is two players. It also decides who your assistant can use at the spot, who counts as cover for it in the fit report, and which second position he is listed at.

Play him there, or choose the position as his training focus in the second slot of his plan. Both together are fastest. Keep playing him there afterwards: a position left idle fades by about a level a season.

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Learning PG Point guard Learning
Natural SG Shooting guard Natural
Learning SF Small forward Learning
Unfamiliar PF Power forward Unfamiliar
Unfamiliar C Centre Unfamiliar
Natural Accomplished Learning Unfamiliar

Where he stands

Scoring 34.9 a game 2 of 455
Rebounding 5.8 a game 59 of 455
3.8 assists a game 62 of 455
Game score 27.6 a game 2 of 455
What is game score?

One number for how much a player did in a game — scoring, rebounds, assists, steals and blocks counted up, with missed shots, turnovers and fouls taken off. It is a published basketball measure and not one this game invented. It changes nothing on the floor: every figure in it was printed on a match report that everybody could read, which is why it can be shown for any player at any club.

Among the 455 players with at least 18 games this season.

Last five

MIN · PTS · REB · AST
vs Rockford Sawyers 35.2 36 9 7 -15
vs Grand Rapids Woodsmen 32.8 31 10 4 +7
at Newark Ironworks 35.3 32 5 1 +6
vs Grand Rapids Woodsmen 35.3 39 11 4 +4
at Augusta Powderkegs 30.7 29 6 3 -11

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Where he shoots

Where he shoots

The season of one man in the three zones: the share of his shots from each, and how well he scores there against the league.

It is a record of what he has done, counted from his box scores. The sentence names the zone he leans on, when his share there is a quarter above the league average.

Give him the role that suits it: a rim finisher is best with passers, a shooter with space. His shooting attributes are the cause, this is the effect.

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season 1 · from day 29
106 / 157 68% · rim 32 / 68 47% · mid 80 / 166 48% · three

Takes his shots from everywhere.

  • above the league's zone average
  • below it
RIM 106 / 157 · 68% 40% of his shots · league 63% · league 36% 212pts
MID 32 / 68 · 47% 17% of his shots · league 41% · league 22% 64pts
THREE 80 / 166 · 48% 42% of his shots · league 35% · league 42% 240pts

Attempts 157 + 68 + 166 391

Makes 106 + 32 + 80, 56% from the floor 218

This season

MIN · PTS · REB · AST a game
Fort Wayne Summit Regular season · 18 games, 18 started 32.3 34.9 5.8 3.8
The totals behind these averages
  • Fort Wayne Summit · Regular season: 628 points, 104 rebounds, 68 assists and 581 minutes in 18 games.

Career

MIN · PTS · REB · AST a game
Fort Wayne Summit 1 season · 18 games, 18 started 32.3 34.9 5.8 3.8
The totals behind these averages
  • Fort Wayne Summit: 628 points, 104 rebounds, 68 assists and 581 minutes in 18 games.

Honours

  • Best Five · season 1 · Fort Wayne Summit

Round honours

Player of the Round 5× · Best Five 8×

Player of the Round 59: 39 points, 11 rebounds, 4 assists
  • 39 points +39.0
  • 13 field goals made +5.2
  • 20 field goals attempted -14.0
  • 1 free throw missed -0.4
  • 3 offensive rebounds +2.1
  • 8 defensive rebounds +2.4
  • 1 steal +1.0
  • 4 assists +2.8
  • 1 block +0.7
  • 1 foul -0.4
  • 2 turnovers -2.0
  • Game Score 36.4

Each round names its best player and its best five by Game Score, one line, whatever they play. It is a record on his page and does not change his reputation.

Night, week and month

Line of the night 1× · Team of the Week 1× · Player of the Month 0×

The best line of a night in the world, the five best men of a league's week and its best man of a month are named by PIR. They are records on his page and do not change his reputation.

At a glance

Today

Form ⁠
What is Form?

Form

Whether he has been playing well lately, measured against what a player of his rating should be producing. Runs from −1 to +1, and starts at 0.

How he shoots and performs in the next match, alongside the team's form as a whole.

Nothing but playing well clears it. It answers a question nothing else in the model does — rating is what he can do, morale is how he feels, consistency is how widely he swings, and none of them remembers last week.

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0.6

What he can do

a range — what the game shows

Playmaking 61–80

Passing 61–80

Passing

Delivery, accuracy and timing.

How many assists he creates, and how often a pass of his is turned over.

Ball handling 61–80

Ball handling

Dribbling under pressure.

How often he loses the ball, and whether he can start a drive at all.

Basketball IQ 61–80

Basketball IQ

Reading the game — positioning, rotations, knowing what is about to happen.

Where he is standing on defence, whether the help arrives, and whether he sees the pass that is there.

Decision making 61–80

Decision making

Shot selection, and knowing when to pass.

The quality of the shots he chooses, and how often he turns the ball over.

Screening 61–80

Screening

Setting screens, and using them.

His teammates' shot quality and the screen assists he generates — not his own scoring. A great screener raises the whole lineup and appears in nobody's box score.

Scoring 61–80

Three-point 61–80

Three-point shooting

How well he shoots from beyond the arc.

How often his three-point attempts go in, and — through the lineup around him — how much room everyone else has to work in.

Mid-range 61–80

Mid-range shooting

Pull-ups and jumpers inside the arc.

How often his mid-range attempts go in.

Finishing 61–80

Finishing

Scoring at the rim, through contact.

How often he scores at the rim, how often he draws the foul with the basket, and how well he converts in transition.

Free throws 61–80

Free-throw shooting

How reliably he makes free throws.

How often his free throws go in — and nothing else, deliberately, so that a poor free-throw shooter can be punished by fouling him.

Off the ball 61–80

Movement off the ball

Cutting, relocating and getting open when he does not have the ball.

The quality of the shots he receives, and the chances he creates for himself without the ball in his hands.

Inside 46–65

Post play 41–60

Post play

Back-to-basket scoring, and passing out of the post.

How often the offence goes through him with his back to the basket, and how well it works when it does.

Offensive boards 41–60

Offensive rebounding

How hard and how well he goes after a shot his own team has missed, instead of retreating.

The share of your own missed shots he wins back.

Defensive boards 61–80

Defensive rebounding

How reliably he ends a possession by claiming the ball after a miss at his own basket.

The share of the opponent's missed shots he ends the possession on.

Shot blocking 41–60

Shot blocking

How often he gets a hand to what is put up near the rim, and how hard he makes it to shoot over him.

How many shots he blocks, and how many the opponent declines to take at the rim because he is standing there.

Defence 56–75

Perimeter 61–80

Perimeter defence

How well he stays in front of the man he is marking out on the wing and at the arc.

How good a look the man he is guarding gets from outside.

Interior 41–60

Interior defence

Guarding the paint and defending the post.

How good a look the opponent gets at the rim.

Steals 61–80

Stealing

Forcing live-ball turnovers.

How often he takes the ball off the opponent.

Aggression 61–80

Aggression

Defensive intensity and physicality.

How many fouls he commits, how often he goes for the steal, and how much pressure the opponent feels.

Athletic 55–74

Speed 61–80

Speed

Top-end speed in the open court.

How often your team gets out in transition, and how often it scores when it does.

Acceleration 81–99

Acceleration

First step and change of pace.

Whether his drives get past the man, and whether he recovers to close out.

Agility 61–80

Agility

Lateral quickness and change of direction.

Perimeter defence above all, and keeping a driver in front of him.

Leaping 61–80

Leaping

How high he gets off the floor.

Rebounding at both ends, blocked shots, and finishing at the rim.

Strength 41–60

Strength

Physical power and holding position.

Post play, finishing through contact, and rebounding.

Stamina 41–60

Stamina

How well he resists tiring during a game.

How many minutes he can play before his performance starts to drop, and how far it drops late in games.

Durability 41–60

Durability

How well he stands up to the wear of a season.

How quickly he recovers between matches, and how often he picks up a minor knock.

Mental 57–76

Composure 41–60

Composure

How he performs under pressure.

Shooting and free throws in the last three minutes of a close game, and turnovers late.

Consistency 61–80

Consistency

How reliable he is from one night to the next.

How widely his performance swings around his own average. It changes the spread rather than the level, so two players with the same season figures can be completely different to manage.

Work ethic 61–80

Work ethic

How hard he applies himself in training.

How much he gains from training, and whether he can push a little past his potential. Nothing in a match reads it at all.

Leadership 61–80

Leadership

How much he lifts the players around him.

Your squad's morale, and how steady the team is late in games. It works on his teammates and never on himself.

Determination 61–80

Determination

How hard he keeps working when things are going badly.

How the team behaves when it is trailing, and how much of a comeback it is capable of.

His deal

Contract ends End of season 4

What he is paid is between him and his club. To sign him, make his club an offer, or put a trade together.

Contract

Wage ⁠
What is Wage?

Wage

What the club pays him, as the deal stands today, quoted by the season where the world quotes so and by the week where it does not; it is paid in equal daily shares across every day of the season, offseason included. A contract with an annual rise moves this figure once a season, at rollover, so the number shown is always what is actually being paid rather than what was signed.

The club's wage bill every week, and through the salary rules how much room is left to sign anybody else.

It is fixed until the deal changes — a rise written into the contract, or a new contract altogether.

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8 973 dollars a week
Contract ends ⁠
What is Contract ends?

Contract ends

The season after which his deal runs out. Contracts end at the season's close: when that rollover comes he leaves the squad and enters the free-agent pool, owing the club nothing.

When he can walk away for free, and how urgent the question of his future is. A short deal is a cheap player about to become an expensive decision.

Once a deal is near its end you can offer him new terms, and an agreement takes effect the season after the current one runs out. Leave it and he reaches the free-agent pool, where anybody may sign him.

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End of season 4

Agent

Tobias Berndt Accommodating
Representation ⁠
What is Representation?

Representation

His agent's work. Some agents push hard on every deal and charge for it; others do not, and a player with no agent at all asks only for himself.

His weekly demand, and a one-off fee your club pays on signing.

Deal with the same agent fairly and repeatedly. They ask for less from a club they like doing business with, and take a smaller cut.

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Development

Nothing has moved yet.

Training changes attributes a little at a time, and every change is listed here when it happens.

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