Skip to content
Sign in Create account
Features Watch the league

Watching Europe and South America 69 leagues

Carboneros Langreo

Founded 1950 in Langreo

Pabellón del Nalón, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

See all terms

Strength

Safe with the ball

14.5 %

Carboneros Langreo give it away on 14.5 % of trips against the league's 16.1 %. Fewer is better: 1st of 14.

CLA 14.5 %
League 16.1 %
How we counted it
Carboneros Langreo: 128 ÷ 885 possessions14.5 %
League mean, 14 clubs16.1 %
Rank, 14 clubs1st of 14
Strength

A strong attack

108.7

Carboneros Langreo score 108.7 points for every 100 trips. The league scores 102.1. That is 2nd of 14.

CLA 108.7
League 102.1
How we counted it
100 × 962 points ÷ 885 possessions108.7
League mean, 14 clubs102.1
Rank, 14 clubs2nd of 14
Weakness

A leaky defence

105.7

Carboneros Langreo let in 105.7 per 100 trips against the league's 102.1. Lower is better: 12th of 14.

CLA 105.7
League 102.1
How we counted it
100 × 929 allowed ÷ 879 possessions105.7
League mean, 14 clubs102.1
Rank, 14 clubs12th of 14
Best shot-maker

Rayan Saraiva

#95 · PG

30/70shots
78points
+14.0vs expected
How we counted it
30 made of 70, 18 of them threes30/70
Points: 2 × 30 + 1878
His shots are worth (expected)64.0
Above expected78 − 64.0 = +14.0 adds up

Four factors

Shootingeffective field goal % · 3rd of 14
CLA 51.1 %
League 48.8 %
How we counted it
Carboneros Langreo: (358 + ½ × 120) ÷ 81851.1 %
League mean, 14 clubs48.8 %
Rank, 14 clubs3rd of 14
Turnoverstrips lost, fewer is better · 1st of 14
CLA 14.5 %
League 16.1 %
How we counted it
Carboneros Langreo: 128 ÷ 885 possessions14.5 %
League mean, 14 clubs16.1 %
Rank, 14 clubs1st of 14
Reboundsown misses won back · 8th of 14
CLA 25.8 %
League 25.8 %
How we counted it
Carboneros Langreo: 115 ÷ (115 + 331)25.8 %
League mean, 14 clubs25.8 %
Rank, 14 clubs8th of 14
Free throwstries per shot · 7th of 14
CLA 21.1 %
League 20.5 %
How we counted it
Carboneros Langreo: 173 tries ÷ 818 shots21.1 %
League mean, 14 clubs20.5 %
Rank, 14 clubs7th of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

See all terms

As expected

Right on what the shots are worth

+6.2

Over 5 games Carboneros Langreo's shots were worth 314.8 points and they scored 321 from the floor: 1.2 a game in line with what than the league would do from the same shots.

How we counted it
Points: 2 × 137 + 47321
Expected points, the squad's shots added up314.8
Shot-making+6.2
A game+1.25

Expected points are measured against league rates through round 12.

Carboneros Langreo
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 41 % of 272110.829.1
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 41 % of 27210.820.8
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 41 % of 27230.822.5
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 41 % of 27210.820.8
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 36 % of 1 01260.724.3
Mid-range · Post-up · fast breakonly a few league shots like it, so the zone's rate: 36 % of 1 01210.720.7
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 38 % of 231130.769.9
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 23170.765.3
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 38 % of 23140.763.0
Mid-range · Pull-up31 % of 293 league shots200.6212.4
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 38940.652.6
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 32 % of 38920.651.3
Rim · Drive60 % of 784 league shots541.2064.9
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 14451.226.1
Rim · Drive · fast break65 % of 209 league shots91.3011.7
Rim · Post-uponly a few league shots like it, so the zone's rate: 62 % of 1 52981.239.9
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 62 % of 1 52921.232.5
Rim · Post-up · fast breakonly a few league shots like it, so the zone's rate: 62 % of 1 52921.232.5
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 62 % of 1 52981.239.9
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 62 % of 1 52911.231.2
Rim · Pull-uponly a few league shots like it, so the zone's rate: 62 % of 1 52931.233.7
Rim · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 62 % of 1 52911.231.2
Three · Driveonly a few league shots like it, so the zone's rate: 30 % of 1 98540.893.6
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 30 % of 1 98510.890.9
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 30 % of 1 98510.890.9
Three · Post-uponly a few league shots like it, so the zone's rate: 30 % of 1 98510.890.9
Three · Catch and shoot30 % of 1 200 league shots1000.8989.2
Three · Catch and shoot · second chance26 % of 219 league shots190.7915.1
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 29 % of 1 588140.8812.3
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 29 % of 1 58810.880.9
Three · Pull-up31 % of 226 league shots210.9219.2
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 28820.921.8
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 28840.923.7
Total adds up3340.94314.8

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −10 Round 2: 0 Round 3: +17 Round 4: −13 Round 5: +6 Round 6: +9 Round 7: +15 Round 8: +4 Round 9: +5 Round 10: +1 Round 11: +18 Round 12: −19

Offence

league 102 Round 1: 101 Round 2: 101 Round 3: 115 Round 4: 125 Round 5: 125 Round 6: 101 Round 7: 124 Round 8: 89 Round 9: 103 Round 10: 110 Round 11: 110 Round 12: 97

Shooting %

league 49 Round 1: 47 Round 2: 49 Round 3: 49 Round 4: 59 Round 5: 61 Round 6: 44 Round 7: 68 Round 8: 43 Round 9: 52 Round 10: 50 Round 11: 50 Round 12: 46

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Carboneros Langreo
28% 22% 50%
League
34% 22% 44%
DrivePost-upCatch and shootPull-up
Carboneros Langreo
27% 50% 17%
League
34% 44% 17%
How we counted it
Carboneros Langreo: drives + post-ups + catch and shoot + pull-ups90 drives + 20 post-ups + 167 catch and shoot + 57 pull-ups = 334

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

See all terms

Rayan Saraiva PG Point guard Squad number 95 28 y
More about Rayan Saraiva Overall Solid41–60
Age
28
Potential
Solid (41–60)
Form
0.3
Contract ends
End of season 3
30/70 shots 64.0 expected 78 scored ▲ +14.0
Jeff Foster SG Shooting guard Squad number 97 36 y
More about Jeff Foster Overall Solid41–60
Age
36
Potential
Solid (41–60)
Form
0.5
Contract ends
End of season 3
26/60 shots 56.5 expected 63 scored ▲ +6.5

A man is listed from 50 shots.