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Watching Europe and South America 69 leagues

Carnavaleros Lincoln

Founded 1945 in Lincoln

Gimnasio del Corsódromo, holding 1 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Weakness

Weak on the glass

22.6 %

Carnavaleros Lincoln win back 22.6 % of their misses. The league wins back 26.2 %. That is 11th of 12.

CLI 22.6 %
League 26.2 %
How we counted it
Carnavaleros Lincoln: 165 ÷ (165 + 564)22.6 %
League mean, 12 clubs26.2 %
Rank, 12 clubs11th of 12
Weakness

A leaky defence

107.3

Carnavaleros Lincoln let in 107.3 per 100 trips against the league's 106.4. Lower is better: 8th of 12.

CLI 107.3
League 106.4
How we counted it
100 × 1 668 allowed ÷ 1 554 possessions107.3
League mean, 12 clubs106.4
Rank, 12 clubs8th of 12
Strength

Safe with the ball

16.3 %

Carnavaleros Lincoln give it away on 16.3 % of trips against the league's 16.6 %. Fewer is better: 5th of 12.

CLI 16.3 %
League 16.6 %
How we counted it
Carnavaleros Lincoln: 255 ÷ 1 561 possessions16.3 %
League mean, 12 clubs16.6 %
Rank, 12 clubs5th of 12
Best shot-maker

Corey Garcia

#6 · PG

46/91shots
107points
+15.9vs expected
How we counted it
46 made of 91, 15 of them threes46/91
Points: 2 × 46 + 15107
His shots are worth (expected)91.1
Above expected107 − 91.1 = +15.9 adds up

Four factors

Shootingeffective field goal % · 6th of 12
CLI 52.0 %
League 51.5 %
How we counted it
Carnavaleros Lincoln: (597 + ½ × 217) ÷ 1 35752.0 %
League mean, 12 clubs51.5 %
Rank, 12 clubs6th of 12
Turnoverstrips lost, fewer is better · 5th of 12
CLI 16.3 %
League 16.6 %
How we counted it
Carnavaleros Lincoln: 255 ÷ 1 561 possessions16.3 %
League mean, 12 clubs16.6 %
Rank, 12 clubs5th of 12
Reboundsown misses won back · 11th of 12
CLI 22.6 %
League 26.2 %
How we counted it
Carnavaleros Lincoln: 165 ÷ (165 + 564)22.6 %
League mean, 12 clubs26.2 %
Rank, 12 clubs11th of 12
Free throwstries per shot · 6th of 12
CLI 23.1 %
League 22.7 %
How we counted it
Carnavaleros Lincoln: 313 tries ÷ 1 357 shots23.1 %
League mean, 12 clubs22.7 %
Rank, 12 clubs6th of 12

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off a little

+26.6

Over 8 games Carnavaleros Lincoln's shots were worth 523.4 points and they scored 550 from the floor: 3.3 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 231 + 88550
Expected points, the squad's shots added up523.4
Shot-making+26.6
A game+3.33

Expected points are measured against league rates through round 21.

Carnavaleros Lincoln
Kind of shotShotsWorthPoints
Mid-range · Drive38 % of 247 league shots200.7715.4
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 34610.810.8
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 40 % of 34650.814.1
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 39 % of 1 414130.7810.2
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 39 % of 1 41420.781.6
Mid-range · Catch and shoot36 % of 216 league shots130.729.4
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 30240.743.0
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 37 % of 30220.741.5
Mid-range · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 30220.741.5
Mid-range · Pull-up40 % of 421 league shots300.8023.9
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 57640.803.2
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 40 % of 57650.804.0
Rim · Drive61 % of 1 021 league shots771.2394.6
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 537161.2219.5
Rim · Drive · fast break60 % of 319 league shots251.2030.1
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 53721.222.4
Rim · Post-uponly a few league shots like it, so the same play from the same zone: 58 % of 212121.1714.0
Rim · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 58 % of 21241.174.7
Rim · Post-up · fast breakonly a few league shots like it, so the same play from the same zone: 58 % of 21221.172.3
Rim · Post-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 58 % of 21211.171.2
Rim · Catch and shootonly a few league shots like it, so the same play from the same zone: 65 % of 284111.3114.4
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 65 % of 28411.311.3
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 65 % of 28441.315.2
Rim · Pull-uponly a few league shots like it, so the zone's rate: 61 % of 2 14571.238.6
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 61 % of 2 14541.234.9
Three · Driveonly a few league shots like it, so the zone's rate: 34 % of 2 701131.0113.1
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 34 % of 2 70111.011.0
Three · Post-uponly a few league shots like it, so the zone's rate: 34 % of 2 70111.011.0
Three · Catch and shoot34 % of 1 625 league shots1511.03156.1
Three · Catch and shoot · second chance29 % of 245 league shots210.8818.5
Three · Catch and shoot · fast break32 % of 265 league shots310.9629.8
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 2 17321.012.0
Three · Pull-up27 % of 274 league shots200.8216.4
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 35330.922.8
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 35310.920.9
Total adds up5111.02523.4

Shot quality is counted from the 8 games whose streams are stored, of 21 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −13 Round 2: +13 Round 3: −13 Round 4: +8 Round 5: −8 Round 6: +4 Round 7: −37 Round 8: −17 Round 9: +4 Round 10: +21 Round 11: +3 Round 12: −18 Round 13: −16 Round 14: −19 Round 15: +12 Round 16: +4 Round 17: −9 Round 18: −2 Round 19: +23 Round 20: +25 Round 21: −12

Offence

league 106 Round 1: 105 Round 2: 109 Round 3: 107 Round 4: 113 Round 5: 103 Round 6: 96 Round 7: 87 Round 8: 80 Round 9: 95 Round 10: 115 Round 11: 117 Round 12: 104 Round 13: 101 Round 14: 75 Round 15: 104 Round 16: 115 Round 17: 101 Round 18: 119 Round 19: 130 Round 20: 133 Round 21: 97

Shooting %

league 51 Round 1: 54 Round 2: 53 Round 3: 46 Round 4: 57 Round 5: 51 Round 6: 47 Round 7: 48 Round 8: 49 Round 9: 48 Round 10: 53 Round 11: 59 Round 12: 49 Round 13: 47 Round 14: 38 Round 15: 52 Round 16: 61 Round 17: 51 Round 18: 60 Round 19: 62 Round 20: 63 Round 21: 46

Dots are games, the line is the five-game mean, the dashed line is the league. All 21 games are counted.

Where the shots came from

RimMid-rangeThree
Carnavaleros Lincoln
32% 20% 48%
League
34% 23% 43%
DrivePost-upCatch and shootPull-up
Carnavaleros Lincoln
31% 47% 14%
League
33% 44% 17%
How we counted it
Carnavaleros Lincoln: drives + post-ups + catch and shoot + pull-ups160 drives + 35 post-ups + 242 catch and shoot + 74 pull-ups = 511

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Corey Garcia PG Point guard Squad number 6 26 y
More about Corey Garcia Overall Solid41–60
Age
26
Potential
Solid (41–60)
Form
0.2
Contract ends
End of season 2
46/91 shots 91.1 expected 107 scored ▲ +15.9
Santino Rojas SG Shooting guard Squad number 38 20 y
More about Santino Rojas Overall Solid41–60
Age
20
Potential
Elite (81–99)
Form
0.3
Contract ends
End of season 3
43/92 shots 97.1 expected 101 scored ▲ +3.9
Andrew Bates SF Small forward Squad number 85 25 y
More about Andrew Bates Overall Solid41–60
Age
25
Potential
Solid (41–60)
Form
0.1
Contract ends
End of season 3
48/126 shots 125.2 expected 128 scored ▲ +2.8
Gregory Faulkner Injured PF Power forward Squad number 99 24 y
More about Gregory Faulkner Overall Solid41–60
Age
24
Potential
Strong (61–80)
Form
0.4
Contract ends
End of season 3
23/63 shots 63.3 expected 59 scored ▼ −4.3

A man is listed from 50 shots.