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Watching Europe and South America 69 leagues

Colonne Crotone

Founded 1979 in Crotone

Palestra di Capo Colonna, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Weakness

A leaky defence

109.0

Colonne Crotone let in 109.0 per 100 trips against the league's 102.3. Lower is better: 13th of 14.

COC 109.0
League 102.3
How we counted it
100 × 934 allowed ÷ 857 possessions109.0
League mean, 14 clubs102.3
Rank, 14 clubs13th of 14
Strength

A strong attack

104.5

Colonne Crotone score 104.5 points for every 100 trips. The league scores 102.3. That is 5th of 14.

COC 104.5
League 102.3
How we counted it
100 × 903 points ÷ 864 possessions104.5
League mean, 14 clubs102.3
Rank, 14 clubs5th of 14
Strength

Hot shooting

50.3 %

Colonne Crotone shoot 50.3 % effective. The league shoots 49.0 %. That is 5th of 14.

COC 50.3 %
League 49.0 %
How we counted it
Colonne Crotone: (331 + ½ × 134) ÷ 79250.3 %
League mean, 14 clubs49.0 %
Rank, 14 clubs5th of 14
Best shot-maker

Petar Gruber

#88 · SG

46/101shots
122points
+27.5vs expected
How we counted it
46 made of 101, 30 of them threes46/101
Points: 2 × 46 + 30122
His shots are worth (expected)94.5
Above expected122 − 94.5 = +27.5 adds up

Four factors

Shootingeffective field goal % · 5th of 14
COC 50.3 %
League 49.0 %
How we counted it
Colonne Crotone: (331 + ½ × 134) ÷ 79250.3 %
League mean, 14 clubs49.0 %
Rank, 14 clubs5th of 14
Turnoverstrips lost, fewer is better · 6th of 14
COC 15.2 %
League 15.6 %
How we counted it
Colonne Crotone: 131 ÷ 864 possessions15.2 %
League mean, 14 clubs15.6 %
Rank, 14 clubs6th of 14
Reboundsown misses won back · 8th of 14
COC 25.8 %
League 25.8 %
How we counted it
Colonne Crotone: 109 ÷ (109 + 314)25.8 %
League mean, 14 clubs25.8 %
Rank, 14 clubs8th of 14
Free throwstries per shot · 5th of 14
COC 20.7 %
League 19.6 %
How we counted it
Colonne Crotone: 164 tries ÷ 792 shots20.7 %
League mean, 14 clubs19.6 %
Rank, 14 clubs5th of 14

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Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off a little

+21.1

Over 5 games Colonne Crotone's shots were worth 299.9 points and they scored 321 from the floor: 4.2 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 131 + 59321
Expected points, the squad's shots added up299.9
Shot-making+21.1
A game+4.21

Expected points are measured against league rates through round 12.

Colonne Crotone
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 31 % of 248110.636.9
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 24860.633.8
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 24830.631.9
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 35 % of 1 01190.696.2
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 35 % of 1 01110.690.7
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 35 % of 263110.697.6
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 26320.691.4
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 35 % of 26310.690.7
Mid-range · Pull-up36 % of 287 league shots120.728.6
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 36 % of 37810.710.7
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 36 % of 37840.712.9
Rim · Drive58 % of 786 league shots521.1660.2
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 58 % of 1 16851.175.8
Rim · Drive · fast break59 % of 217 league shots91.1910.7
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 58 % of 1 16861.177.0
Rim · Post-uponly a few league shots like it, so the zone's rate: 59 % of 1 54781.189.5
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 54721.182.4
Rim · Post-up · fast breakonly a few league shots like it, so the zone's rate: 59 % of 1 54711.181.2
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 59 % of 1 54741.184.7
Rim · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 54711.181.2
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 59 % of 1 54731.183.5
Rim · Catch and shoot · fast break · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 54711.181.2
Rim · Pull-uponly a few league shots like it, so the zone's rate: 59 % of 1 54731.183.6
Three · Driveonly a few league shots like it, so the zone's rate: 30 % of 1 94190.918.2
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 30 % of 1 94150.914.6
Three · Catch and shoot30 % of 1 159 league shots1030.9193.8
Three · Catch and shoot · second chance28 % of 212 league shots150.8312.5
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 30 % of 1 545120.8910.7
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 1 54520.891.8
Three · Pull-up31 % of 229 league shots150.9313.9
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 33 % of 28720.992.0
Total adds up3190.94299.9

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −5 Round 2: +4 Round 3: −16 Round 4: −16 Round 5: +13 Round 6: +17 Round 7: +5 Round 8: −7 Round 9: −4 Round 10: −29 Round 11: −4 Round 12: −11

Offence

league 102 Round 1: 97 Round 2: 114 Round 3: 109 Round 4: 96 Round 5: 114 Round 6: 100 Round 7: 111 Round 8: 111 Round 9: 101 Round 10: 93 Round 11: 88 Round 12: 118

Shooting %

league 49 Round 1: 47 Round 2: 57 Round 3: 56 Round 4: 42 Round 5: 51 Round 6: 52 Round 7: 50 Round 8: 59 Round 9: 47 Round 10: 45 Round 11: 40 Round 12: 63

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Colonne Crotone
30% 19% 51%
League
34% 22% 43%
DrivePost-upCatch and shootPull-up
Colonne Crotone
33% 49% 12%
League
34% 44% 16%
How we counted it
Colonne Crotone: drives + post-ups + catch and shoot + pull-ups106 drives + 21 post-ups + 155 catch and shoot + 37 pull-ups = 319

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Petar Gruber SG Shooting guard Squad number 88 26 y
More about Petar Gruber Overall Solid41–60
Age
26
Potential
Strong (61–80)
Form
0.5
Contract ends
End of season 3
46/101 shots 94.5 expected 122 scored ▲ +27.5
Emanuele Blanc SF Small forward Squad number 96 24 y
More about Emanuele Blanc Overall Solid41–60
Age
24
Potential
Strong (61–80)
Form
0.1
Contract ends
End of season 3
24/72 shots 65.4 expected 67 scored ▲ +1.6

A man is listed from 50 shots.