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Watching Europe and South America 69 leagues

Crêpiers Quimper

Founded 1950 in Quimper

Salle de l'Odet, holding 2 000

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Weakness

A leaky defence

108.2

Crêpiers Quimper let in 108.2 per 100 trips against the league's 104.4. Lower is better: 12th of 14.

CRQ 108.2
League 104.4
How we counted it
100 × 950 allowed ÷ 878 possessions108.2
League mean, 14 clubs104.4
Rank, 14 clubs12th of 14
Weakness

Careless with the ball

17.6 %

Crêpiers Quimper give it away on 17.6 % of trips against the league's 17.0 %. Fewer is better: 9th of 14.

CRQ 17.6 %
League 17.0 %
How we counted it
Crêpiers Quimper: 155 ÷ 883 possessions17.6 %
League mean, 14 clubs17.0 %
Rank, 14 clubs9th of 14
Strength

Strong on the glass

25.5 %

Crêpiers Quimper win back 25.5 % of their misses. The league wins back 25.0 %. That is 6th of 14.

CRQ 25.5 %
League 25.0 %
How we counted it
Crêpiers Quimper: 105 ÷ (105 + 306)25.5 %
League mean, 14 clubs25.0 %
Rank, 14 clubs6th of 14
Best shot-maker

Luc Hubert

#90 · SG

32/64shots
74points
+14.7vs expected
How we counted it
32 made of 64, 10 of them threes32/64
Points: 2 × 32 + 1074
His shots are worth (expected)59.3
Above expected74 − 59.3 = +14.7 adds up

Four factors

Shootingeffective field goal % · 7th of 14
CRQ 50.8 %
League 50.6 %
How we counted it
Crêpiers Quimper: (333 + ½ × 116) ÷ 76950.8 %
League mean, 14 clubs50.6 %
Rank, 14 clubs7th of 14
Turnoverstrips lost, fewer is better · 9th of 14
CRQ 17.6 %
League 17.0 %
How we counted it
Crêpiers Quimper: 155 ÷ 883 possessions17.6 %
League mean, 14 clubs17.0 %
Rank, 14 clubs9th of 14
Reboundsown misses won back · 6th of 14
CRQ 25.5 %
League 25.0 %
How we counted it
Crêpiers Quimper: 105 ÷ (105 + 306)25.5 %
League mean, 14 clubs25.0 %
Rank, 14 clubs6th of 14
Free throwstries per shot · 7th of 14
CRQ 23.8 %
League 24.3 %
How we counted it
Crêpiers Quimper: 183 tries ÷ 769 shots23.8 %
League mean, 14 clubs24.3 %
Rank, 14 clubs7th of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off a little

+18.4

Over 5 games Crêpiers Quimper's shots were worth 312.6 points and they scored 331 from the floor: 3.7 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 141 + 49331
Expected points, the squad's shots added up312.6
Shot-making+18.4
A game+3.67

Expected points are measured against league rates through round 12.

Crêpiers Quimper
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 46 % of 247110.9110.1
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 46 % of 24740.913.7
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 46 % of 24730.912.7
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 46 % of 24710.910.9
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 37 % of 989110.758.2
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 37 % of 98920.751.5
Mid-range · Post-up · fast breakonly a few league shots like it, so the zone's rate: 37 % of 98910.750.8
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 37 % of 231130.749.7
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 23130.742.2
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 37 % of 23120.741.5
Mid-range · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 23110.740.7
Mid-range · Pull-up31 % of 308 league shots200.6212.5
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 38740.632.5
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 32 % of 38740.632.5
Mid-range · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 38710.630.6
Rim · Drive61 % of 692 league shots401.2248.7
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 09061.217.3
Rim · Drive · fast break60 % of 243 league shots191.2022.8
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 09011.211.2
Rim · Post-uponly a few league shots like it, so the zone's rate: 61 % of 1 50191.2211.0
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 61 % of 1 50121.222.4
Rim · Post-up · fast breakonly a few league shots like it, so the zone's rate: 61 % of 1 50121.222.4
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 61 % of 1 50161.227.3
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 61 % of 1 50121.222.4
Rim · Pull-uponly a few league shots like it, so the zone's rate: 61 % of 1 50131.223.7
Rim · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 61 % of 1 50111.221.2
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 61 % of 1 50111.221.2
Rim · Pull-up · fast break · second chanceonly a few league shots like it, so the zone's rate: 61 % of 1 50111.221.2
Three · Driveonly a few league shots like it, so the zone's rate: 34 % of 1 96831.013.0
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 34 % of 1 96831.013.0
Three · Catch and shoot34 % of 1 158 league shots901.0190.5
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 1 534191.0419.8
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 35 % of 1 53471.047.3
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 1 53441.044.2
Three · Pull-up28 % of 235 league shots110.849.3
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 28 % of 31020.851.7
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 28 % of 31010.850.9
Total adds up3141.00312.6

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −3 Round 2: −21 Round 3: −9 Round 4: −1 Round 5: +12 Round 6: +6 Round 7: −7 Round 8: −5 Round 9: −17 Round 10: −6 Round 11: +10 Round 12: −14

Offence

league 104 Round 1: 94 Round 2: 95 Round 3: 77 Round 4: 115 Round 5: 108 Round 6: 96 Round 7: 111 Round 8: 124 Round 9: 110 Round 10: 106 Round 11: 118 Round 12: 96

Shooting %

league 51 Round 1: 48 Round 2: 42 Round 3: 39 Round 4: 56 Round 5: 52 Round 6: 53 Round 7: 59 Round 8: 54 Round 9: 60 Round 10: 43 Round 11: 61 Round 12: 47

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Crêpiers Quimper
30% 26% 45%
League
34% 22% 44%
DrivePost-upCatch and shootPull-up
Crêpiers Quimper
29% 9% 47% 16%
League
33% 43% 17%

Crêpiers Quimper lean on post-ups: 8.6 % of its shots against the league's 6.5 %.

How we counted it
Crêpiers Quimper: drives + post-ups + catch and shoot + pull-ups91 drives + 27 post-ups + 147 catch and shoot + 49 pull-ups = 314

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Luc Hubert SG Shooting guard Squad number 90 23 y
More about Luc Hubert Overall Solid41–60
Age
23
Potential
Strong (61–80)
Form
0.1
Contract ends
End of season 3
32/64 shots 59.3 expected 74 scored ▲ +14.7
Rimas Meilus PF Power forward Squad number 39 22 y
More about Rimas Meilus Overall Solid41–60
Age
22
Potential
Strong (61–80)
Form
0.1
Contract ends
End of season 3
29/58 shots 58.6 expected 72 scored ▲ +13.4
Théodore Favre Injured SF Small forward Squad number 56 26 y
More about Théodore Favre Overall Solid41–60
Age
26
Potential
Strong (61–80)
Form
0.1
Contract ends
End of season 3
27/71 shots 72.5 expected 71 scored ▼ −1.5

A man is listed from 50 shots.