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Watching Europe and South America 69 leagues

Fontine Aosta

Founded 1982 in Aosta

Palestra della Porta Pretoria, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

Safe with the ball

13.0 %

Fontine Aosta give it away on 13.0 % of trips against the league's 15.2 %. Fewer is better: 1st of 14.

FOA 13.0 %
League 15.2 %
How we counted it
Fontine Aosta: 121 ÷ 932 possessions13.0 %
League mean, 14 clubs15.2 %
Rank, 14 clubs1st of 14
Strength

Strong on the glass

31.1 %

Fontine Aosta win back 31.1 % of their misses. The league wins back 25.6 %. That is 1st of 14.

FOA 31.1 %
League 25.6 %
How we counted it
Fontine Aosta: 150 ÷ (150 + 332)31.1 %
League mean, 14 clubs25.6 %
Rank, 14 clubs1st of 14
Strength

Plenty of trips to the line

23.8

Fontine Aosta attempt 23.8 free throws per 100 shots. The league attempts 19.7, so 1st of 14.

FOA 23.8 %
League 19.7 %
How we counted it
Fontine Aosta: 210 tries ÷ 882 shots23.8 %
League mean, 14 clubs19.7 %
Rank, 14 clubs1st of 14
Best shot-maker

Matko Bajić

#76 · PG

62/123shots
144points
+27.0vs expected
How we counted it
62 made of 123, 20 of them threes62/123
Points: 2 × 62 + 20144
His shots are worth (expected)117.0
Above expected144 − 117.0 = +27.0 adds up

Four factors

Shootingeffective field goal % · 5th of 14
FOA 50.1 %
League 47.9 %
How we counted it
Fontine Aosta: (383 + ½ × 117) ÷ 88250.1 %
League mean, 14 clubs47.9 %
Rank, 14 clubs5th of 14
Turnoverstrips lost, fewer is better · 1st of 14
FOA 13.0 %
League 15.2 %
How we counted it
Fontine Aosta: 121 ÷ 932 possessions13.0 %
League mean, 14 clubs15.2 %
Rank, 14 clubs1st of 14
Reboundsown misses won back · 1st of 14
FOA 31.1 %
League 25.6 %
How we counted it
Fontine Aosta: 150 ÷ (150 + 332)31.1 %
League mean, 14 clubs25.6 %
Rank, 14 clubs1st of 14
Free throwstries per shot · 1st of 14
FOA 23.8 %
League 19.7 %
How we counted it
Fontine Aosta: 210 tries ÷ 882 shots23.8 %
League mean, 14 clubs19.7 %
Rank, 14 clubs1st of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Unlucky so far

Your shots have not paid off

−13.2

Over 6 games Fontine Aosta's shots were worth 372.2 points and they scored 359 from the floor: 2.2 a game worse than the league would do from the same shots.

How we counted it
Points: 2 × 157 + 45359
Expected points, the squad's shots added up372.2
Shot-making−13.2
A game−2.20

Expected points are measured against league rates through round 13.

Fontine Aosta
Kind of shotShotsWorthPoints
Mid-range · Drive35 % of 222 league shots110.697.6
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 32520.691.4
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 34 % of 32590.696.2
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 32510.690.7
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 35 % of 1 308140.709.8
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 35 % of 1 30810.700.7
Mid-range · Post-up · fast breakonly a few league shots like it, so the zone's rate: 35 % of 1 30810.700.7
Mid-range · Catch and shoot33 % of 234 league shots110.677.3
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 29920.711.4
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 35 % of 29910.710.7
Mid-range · Pull-up36 % of 414 league shots350.7325.5
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 54380.705.6
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 35 % of 54310.700.7
Mid-range · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 54320.701.4
Rim · Drive55 % of 842 league shots671.1074.0
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 57 % of 1 261141.1415.9
Rim · Drive · fast break62 % of 239 league shots201.2324.6
Rim · Post-uponly a few league shots like it, so the zone's rate: 57 % of 1 67051.145.7
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 67011.141.1
Rim · Post-up · fast breakonly a few league shots like it, so the zone's rate: 57 % of 1 67031.143.4
Rim · Post-up · fast break · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 67011.141.1
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 57 % of 1 670141.1416.0
Rim · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 67011.141.1
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 57 % of 1 67011.141.1
Rim · Catch and shoot · fast break · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 67031.143.4
Rim · Pull-uponly a few league shots like it, so the zone's rate: 57 % of 1 67061.146.9
Rim · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 67021.142.3
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 57 % of 1 67021.142.3
Three · Driveonly a few league shots like it, so the zone's rate: 32 % of 2 43970.956.7
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 32 % of 2 43930.952.9
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 32 % of 2 43930.952.9
Three · Catch and shoot32 % of 1 428 league shots730.9771.2
Three · Catch and shoot · second chance29 % of 252 league shots170.8714.8
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 32 % of 1 893150.9514.3
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 1 89320.951.9
Three · Pull-up32 % of 307 league shots260.9624.9
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 33 % of 38330.993.0
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 33 % of 38310.991.0
Total adds up3890.96372.2

Shot quality is counted from the 6 games whose streams are stored, of 13 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +23 Round 2: +13 Round 3: +29 Round 4: +12 Round 5: +13 Round 6: +18 Round 7: +12 Round 8: −6 Round 9: −8 Round 10: +17 Round 11: +13 Round 12: −13 Round 13: −12

Offence

league 101 Round 1: 123 Round 2: 125 Round 3: 140 Round 4: 103 Round 5: 129 Round 6: 114 Round 7: 111 Round 8: 113 Round 9: 101 Round 10: 107 Round 11: 83 Round 12: 100 Round 13: 97

Shooting %

league 48 Round 1: 49 Round 2: 60 Round 3: 58 Round 4: 48 Round 5: 52 Round 6: 55 Round 7: 49 Round 8: 54 Round 9: 49 Round 10: 43 Round 11: 40 Round 12: 43 Round 13: 47

Dots are games, the line is the five-game mean, the dashed line is the league. All 13 games are counted.

Where the shots came from

RimMid-rangeThree
Fontine Aosta
36% 25% 39%
League
31% 24% 45%
DrivePost-upCatch and shootPull-up
Fontine Aosta
35% 36% 22%
League
32% 43% 19%
How we counted it
Fontine Aosta: drives + post-ups + catch and shoot + pull-ups137 drives + 26 post-ups + 140 catch and shoot + 86 pull-ups = 389

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Matko Bajić PG Point guard Squad number 76 28 y
More about Matko Bajić Overall Strong61–80
Age
28
Potential
Strong (61–80)
Form
0.4
Contract ends
End of season 4
62/123 shots 117.0 expected 144 scored ▲ +27.0
Giorgio İnal SG Shooting guard Squad number 78 24 y
More about Giorgio İnal Overall Solid41–60
Age
24
Potential
Strong (61–80)
Form
-0.1
Contract ends
End of season 3
28/89 shots 83.4 expected 65 scored ▼ −18.4

A man is listed from 50 shots.