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Watching Europe and South America 69 leagues

Garrigue Montpellier

Founded 1971 in Montpellier

Salle du Lez, holding 9 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

Hot shooting

58.7 %

Garrigue Montpellier shoot 58.7 % effective. The league shoots 56.1 %. That is 1st of 16.

GAM 58.7 %
League 56.1 %
How we counted it
Garrigue Montpellier: (453 + ½ × 150) ÷ 90058.7 %
League mean, 16 clubs56.1 %
Rank, 16 clubs1st of 16
Strength

A strong attack

117.6

Garrigue Montpellier score 117.6 points for every 100 trips. The league scores 114.6. That is 3rd of 16.

GAM 117.6
League 114.6
How we counted it
100 × 1 259 points ÷ 1 071 possessions117.6
League mean, 16 clubs114.6
Rank, 16 clubs3rd of 16
Weakness

Careless with the ball

19.0 %

Garrigue Montpellier give it away on 19.0 % of trips against the league's 18.3 %. Fewer is better: 12th of 16.

GAM 19.0 %
League 18.3 %
How we counted it
Garrigue Montpellier: 203 ÷ 1 071 possessions19.0 %
League mean, 16 clubs18.3 %
Rank, 16 clubs12th of 16
Best shot-maker

Sylvain Delacroix

#60 · PG

50/88shots
115points
+13.5vs expected
How we counted it
50 made of 88, 15 of them threes50/88
Points: 2 × 50 + 15115
His shots are worth (expected)101.5
Above expected115 − 101.5 = +13.5 adds up

Four factors

Shootingeffective field goal % · 1st of 16
GAM 58.7 %
League 56.1 %
How we counted it
Garrigue Montpellier: (453 + ½ × 150) ÷ 90058.7 %
League mean, 16 clubs56.1 %
Rank, 16 clubs1st of 16
Turnoverstrips lost, fewer is better · 12th of 16
GAM 19.0 %
League 18.3 %
How we counted it
Garrigue Montpellier: 203 ÷ 1 071 possessions19.0 %
League mean, 16 clubs18.3 %
Rank, 16 clubs12th of 16
Reboundsown misses won back · 12th of 16
GAM 25.2 %
League 26.7 %
How we counted it
Garrigue Montpellier: 110 ÷ (110 + 327)25.2 %
League mean, 16 clubs26.7 %
Rank, 16 clubs12th of 16
Free throwstries per shot · 11th of 16
GAM 27.4 %
League 29.1 %
How we counted it
Garrigue Montpellier: 247 tries ÷ 900 shots27.4 %
League mean, 16 clubs29.1 %
Rank, 16 clubs11th of 16

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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As expected

Right on what the shots are worth

−1.0

Over 6 games Garrigue Montpellier's shots were worth 468.0 points and they scored 467 from the floor: 0.2 a game in line with what than the league would do from the same shots.

How we counted it
Points: 2 × 203 + 61467
Expected points, the squad's shots added up468.0
Shot-making−1.0
A game−0.16

Expected points are measured against league rates through round 14.

Garrigue Montpellier
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 40 % of 24780.806.4
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 24720.801.6
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 40 % of 24710.800.8
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 24710.800.8
Mid-range · Post-uponly a few league shots like it, so the same play from the same zone: 47 % of 20730.942.8
Mid-range · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 47 % of 20720.941.9
Mid-range · Post-up · fast breakonly a few league shots like it, so the same play from the same zone: 47 % of 20710.940.9
Mid-range · Catch and shootonly a few league shots like it, so the zone's rate: 43 % of 1 21570.856.0
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 43 % of 1 21520.851.7
Mid-range · Pull-up40 % of 408 league shots220.8117.8
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 42 % of 57140.843.3
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 42 % of 57150.844.2
Rim · Drive62 % of 975 league shots821.25102.4
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 65 % of 1 539151.2919.4
Rim · Drive · fast break71 % of 366 league shots331.4246.9
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 65 % of 1 53951.296.5
Rim · Post-up64 % of 253 league shots121.2815.4
Rim · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 62 % of 31511.241.2
Rim · Post-up · fast breakonly a few league shots like it, so the same play from the same zone: 62 % of 31511.241.2
Rim · Catch and shoot63 % of 227 league shots231.2528.8
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 62 % of 36621.242.5
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 62 % of 36641.245.0
Rim · Pull-uponly a few league shots like it, so the zone's rate: 64 % of 2 396101.2712.7
Rim · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 64 % of 2 39621.272.5
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 64 % of 2 39651.276.4
Rim · Pull-up · fast break · second chanceonly a few league shots like it, so the zone's rate: 64 % of 2 39611.271.3
Three · Driveonly a few league shots like it, so the same play from the same zone: 33 % of 202100.989.8
Three · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 33 % of 20210.981.0
Three · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 33 % of 20220.982.0
Three · Catch and shoot37 % of 1 336 league shots791.1087.1
Three · Catch and shoot · second chance32 % of 206 league shots100.959.5
Three · Catch and shoot · fast break41 % of 259 league shots181.2221.9
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 1 83851.105.5
Three · Pull-up33 % of 335 league shots250.9924.6
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 44831.043.1
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 35 % of 44821.042.1
Three · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 44811.041.0
Total adds up4101.14468.0

Shot quality is counted from the 6 games whose streams are stored, of 14 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −27 Round 2: +12 Round 3: +5 Round 4: +17 Round 5: +9 Round 6: −16 Round 7: +6 Round 8: −23 Round 9: +9 Round 10: +80 Round 11: +14 Round 12: −11 Round 13: −26 Round 14: +1

Offence

league 115 Round 1: 94 Round 2: 133 Round 3: 112 Round 4: 131 Round 5: 122 Round 6: 99 Round 7: 114 Round 8: 121 Round 9: 107 Round 10: 176 Round 11: 127 Round 12: 100 Round 13: 104 Round 14: 109

Shooting %

league 56 Round 1: 55 Round 2: 52 Round 3: 55 Round 4: 73 Round 5: 61 Round 6: 45 Round 7: 70 Round 8: 78 Round 9: 57 Round 10: 81 Round 11: 62 Round 12: 41 Round 13: 50 Round 14: 51

Dots are games, the line is the five-game mean, the dashed line is the league. All 14 games are counted.

Where the shots came from

RimMid-rangeThree
Garrigue Montpellier
48% 14% 38%
League
39% 20% 41%
DrivePost-upCatch and shootPull-up
Garrigue Montpellier
39% 37% 20%
League
32% 9% 39% 20%
How we counted it
Garrigue Montpellier: drives + post-ups + catch and shoot + pull-ups160 drives + 20 post-ups + 150 catch and shoot + 80 pull-ups = 410

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Sylvain Delacroix Injured PG Point guard Squad number 60 21 y
More about Sylvain Delacroix Overall Strong61–80
Age
21
Potential
Elite (81–99)
Form
0.6
Contract ends
End of season 3
50/88 shots 101.5 expected 115 scored ▲ +13.5
Fabrizio Asal SF Small forward Squad number 82 32 y
More about Fabrizio Asal Overall Strong61–80
Age
32
Potential
Strong (61–80)
Form
0.6
Contract ends
End of season 5
38/79 shots 88.0 expected 97 scored ▲ +9.0
Tanguy Esan SG Shooting guard Squad number 53 31 y
More about Tanguy Esan Overall Strong61–80
Age
31
Potential
Strong (61–80)
Form
-0.2
Contract ends
End of season 4
35/66 shots 79.1 expected 78 scored ▼ −1.1

A man is listed from 50 shots.