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Watching Europe and South America 69 leagues

Gerber Reutlingen

Founded 1953 in Reutlingen

Echaz-Halle, holding 1 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

Plenty of trips to the line

25.8

Gerber Reutlingen attempt 25.8 free throws per 100 shots. The league attempts 23.6, so 3rd of 14.

GRR 25.8 %
League 23.6 %
How we counted it
Gerber Reutlingen: 204 tries ÷ 791 shots25.8 %
League mean, 14 clubs23.6 %
Rank, 14 clubs3rd of 14
Weakness

A leaky defence

108.2

Gerber Reutlingen let in 108.2 per 100 trips against the league's 106.0. Lower is better: 11th of 14.

GRR 108.2
League 106.0
How we counted it
100 × 952 allowed ÷ 880 possessions108.2
League mean, 14 clubs106.0
Rank, 14 clubs11th of 14
Weakness

Cold shooting

48.2 %

Gerber Reutlingen shoot 48.2 % effective. The league shoots 51.0 %. That is 11th of 14.

GRR 48.2 %
League 51.0 %
How we counted it
Gerber Reutlingen: (329 + ½ × 105) ÷ 79148.2 %
League mean, 14 clubs51.0 %
Rank, 14 clubs11th of 14
Best shot-maker

Jochen Jansen

#51 · SF

34/78shots
91points
+11.2vs expected
How we counted it
34 made of 78, 23 of them threes34/78
Points: 2 × 34 + 2391
His shots are worth (expected)79.8
Above expected91 − 79.8 = +11.2 adds up

Four factors

Shootingeffective field goal % · 11th of 14
GRR 48.2 %
League 51.0 %
How we counted it
Gerber Reutlingen: (329 + ½ × 105) ÷ 79148.2 %
League mean, 14 clubs51.0 %
Rank, 14 clubs11th of 14
Turnoverstrips lost, fewer is better · 4th of 14
GRR 16.2 %
League 16.8 %
How we counted it
Gerber Reutlingen: 142 ÷ 879 possessions16.2 %
League mean, 14 clubs16.8 %
Rank, 14 clubs4th of 14
Reboundsown misses won back · 8th of 14
GRR 26.3 %
League 26.9 %
How we counted it
Gerber Reutlingen: 117 ÷ (117 + 328)26.3 %
League mean, 14 clubs26.9 %
Rank, 14 clubs8th of 14
Free throwstries per shot · 3rd of 14
GRR 25.8 %
League 23.6 %
How we counted it
Gerber Reutlingen: 204 tries ÷ 791 shots25.8 %
League mean, 14 clubs23.6 %
Rank, 14 clubs3rd of 14

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Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Unlucky so far

Your shots have not paid off at all

−33.2

Over 5 games Gerber Reutlingen's shots were worth 337.2 points and they scored 304 from the floor: 6.6 a game worse than the league would do from the same shots.

How we counted it
Points: 2 × 129 + 46304
Expected points, the squad's shots added up337.2
Shot-making−33.2
A game−6.65

Expected points are measured against league rates through round 12.

Gerber Reutlingen
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 32 % of 264190.6412.1
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 26440.642.5
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 32 % of 26410.640.6
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 37 % of 1 02350.743.7
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 37 % of 1 02310.740.7
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 38 % of 224110.758.3
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 22420.751.5
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 38 % of 22420.751.5
Mid-range · Pull-up40 % of 319 league shots250.8120.2
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 43760.814.8
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 40 % of 43710.810.8
Mid-range · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 43720.811.6
Rim · Drive60 % of 687 league shots531.2164.0
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 1 06171.208.4
Rim · Drive · fast break57 % of 228 league shots151.1417.1
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 1 06111.201.2
Rim · Post-uponly a few league shots like it, so the zone's rate: 59 % of 1 48081.199.5
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 48011.191.2
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 59 % of 1 48061.197.1
Rim · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 48021.192.4
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 59 % of 1 48071.198.3
Rim · Catch and shoot · fast break · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 48011.191.2
Rim · Pull-uponly a few league shots like it, so the zone's rate: 59 % of 1 48011.191.2
Rim · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 48031.193.6
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 59 % of 1 48011.191.2
Rim · Pull-up · fast break · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 48011.191.2
Three · Driveonly a few league shots like it, so the zone's rate: 33 % of 1 99051.005.0
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 33 % of 1 99021.002.0
Three · Post-uponly a few league shots like it, so the zone's rate: 33 % of 1 99011.001.0
Three · Catch and shoot34 % of 1 162 league shots841.0184.6
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 1 550201.0220.4
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 34 % of 1 55081.028.2
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 1 55011.021.0
Three · Pull-up32 % of 228 league shots250.9523.7
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 30310.900.9
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 30 % of 30350.904.5
Total adds up3381.00337.2

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −25 Round 2: −33 Round 3: +6 Round 4: +25 Round 5: −12 Round 6: +13 Round 7: −4 Round 8: −9 Round 9: −7 Round 10: −10 Round 11: −6 Round 12: −1

Offence

league 106 Round 1: 97 Round 2: 72 Round 3: 120 Round 4: 118 Round 5: 96 Round 6: 112 Round 7: 110 Round 8: 103 Round 9: 115 Round 10: 96 Round 11: 93 Round 12: 103

Shooting %

league 51 Round 1: 52 Round 2: 42 Round 3: 55 Round 4: 48 Round 5: 49 Round 6: 55 Round 7: 52 Round 8: 47 Round 9: 51 Round 10: 35 Round 11: 48 Round 12: 45

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Gerber Reutlingen
32% 23% 45%
League
33% 23% 44%
DrivePost-upCatch and shootPull-up
Gerber Reutlingen
32% 43% 21%
League
32% 43% 18%
How we counted it
Gerber Reutlingen: drives + post-ups + catch and shoot + pull-ups107 drives + 16 post-ups + 144 catch and shoot + 71 pull-ups = 338

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Jochen Jansen SF Small forward Squad number 51 22 y
More about Jochen Jansen Overall Solid41–60
Age
22
Potential
Strong (61–80)
Form
0.4
Contract ends
End of season 2
34/78 shots 79.8 expected 91 scored ▲ +11.2
Herbert Nowak SG Shooting guard Squad number 81 22 y
More about Herbert Nowak Overall Strong61–80
Age
22
Potential
Elite (81–99)
Form
0.2
Contract ends
End of season 3
38/81 shots 81.0 expected 88 scored ▲ +7.0
Dante Feitosa PF Power forward Squad number 43 21 y
More about Dante Feitosa Overall Solid41–60
Age
21
Potential
Strong (61–80)
Form
0.0
Contract ends
End of season 3
20/62 shots 62.7 expected 47 scored ▼ −15.7

A man is listed from 50 shots.