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Watching Europe and South America 69 leagues

Heller Schwäbisch Hall

Founded 1986 in Schwäbisch Hall

Haalplatz-Halle, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

Safe with the ball

13.7 %

Heller Schwäbisch Hall give it away on 13.7 % of trips against the league's 15.5 %. Fewer is better: 2nd of 14.

HSH 13.7 %
League 15.5 %
How we counted it
Heller Schwäbisch Hall: 116 ÷ 848 possessions13.7 %
League mean, 14 clubs15.5 %
Rank, 14 clubs2nd of 14
Weakness

A leaky defence

100.8

Heller Schwäbisch Hall let in 100.8 per 100 trips against the league's 98.5. Lower is better: 11th of 14.

HSH 100.8
League 98.5
How we counted it
100 × 862 allowed ÷ 855 possessions100.8
League mean, 14 clubs98.5
Rank, 14 clubs11th of 14
Weakness

Cold shooting

44.6 %

Heller Schwäbisch Hall shoot 44.6 % effective. The league shoots 46.6 %. That is 11th of 14.

HSH 44.6 %
League 46.6 %
How we counted it
Heller Schwäbisch Hall: (314 + ½ × 77) ÷ 79044.6 %
League mean, 14 clubs46.6 %
Rank, 14 clubs11th of 14
Best shot-maker

Jeff Evans

#58 · SG

39/87shots
86points
+7.0vs expected
How we counted it
39 made of 87, 8 of them threes39/87
Points: 2 × 39 + 886
His shots are worth (expected)79.0
Above expected86 − 79.0 = +7.0 adds up

Four factors

Shootingeffective field goal % · 11th of 14
HSH 44.6 %
League 46.6 %
How we counted it
Heller Schwäbisch Hall: (314 + ½ × 77) ÷ 79044.6 %
League mean, 14 clubs46.6 %
Rank, 14 clubs11th of 14
Turnoverstrips lost, fewer is better · 2nd of 14
HSH 13.7 %
League 15.5 %
How we counted it
Heller Schwäbisch Hall: 116 ÷ 848 possessions13.7 %
League mean, 14 clubs15.5 %
Rank, 14 clubs2nd of 14
Reboundsown misses won back · 6th of 14
HSH 26.6 %
League 25.4 %
How we counted it
Heller Schwäbisch Hall: 122 ÷ (122 + 337)26.6 %
League mean, 14 clubs25.4 %
Rank, 14 clubs6th of 14
Free throwstries per shot · 5th of 14
HSH 21.0 %
League 20.1 %
How we counted it
Heller Schwäbisch Hall: 166 tries ÷ 790 shots21.0 %
League mean, 14 clubs20.1 %
Rank, 14 clubs5th of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Unlucky so far

Your shots have not paid off

−11.7

Over 5 games Heller Schwäbisch Hall's shots were worth 303.7 points and they scored 292 from the floor: 2.3 a game worse than the league would do from the same shots.

How we counted it
Points: 2 × 131 + 30292
Expected points, the squad's shots added up303.7
Shot-making−11.7
A game−2.35

Expected points are measured against league rates through round 12.

Heller Schwäbisch Hall
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 33 % of 271120.667.9
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 33 % of 271100.666.6
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 33 % of 27120.661.3
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 33 % of 27110.660.7
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 35 % of 1 048100.696.9
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 35 % of 1 04840.692.8
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 31 % of 238190.6211.8
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 23820.621.2
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 23810.620.6
Mid-range · Pull-up36 % of 312 league shots250.7217.9
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 41820.731.5
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 37 % of 41830.732.2
Rim · Drive56 % of 780 league shots631.1169.9
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 59 % of 1 16971.188.2
Rim · Drive · fast break66 % of 240 league shots161.3221.1
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 59 % of 1 16931.183.5
Rim · Post-uponly a few league shots like it, so the zone's rate: 59 % of 1 537101.1911.9
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 53711.191.2
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 59 % of 1 53781.199.5
Rim · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 53721.192.4
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 59 % of 1 53711.191.2
Rim · Pull-uponly a few league shots like it, so the zone's rate: 59 % of 1 53741.194.8
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 59 % of 1 53721.192.4
Three · Driveonly a few league shots like it, so the zone's rate: 30 % of 1 91520.891.8
Three · Post-uponly a few league shots like it, so the zone's rate: 30 % of 1 91510.890.9
Three · Catch and shoot31 % of 1 145 league shots760.9270.3
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 1 487120.9110.9
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 30 % of 1 48750.914.5
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 1 48710.910.9
Three · Pull-up27 % of 245 league shots170.8113.7
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 27 % of 32220.801.6
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 27 % of 32220.801.6
Total adds up3260.93303.7

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +4 Round 2: −21 Round 3: −7 Round 4: +22 Round 5: −16 Round 6: −7 Round 7: +11 Round 8: −1 Round 9: −6 Round 10: −10 Round 11: −22 Round 12: +7

Offence

league 99 Round 1: 87 Round 2: 90 Round 3: 99 Round 4: 111 Round 5: 86 Round 6: 106 Round 7: 106 Round 8: 107 Round 9: 87 Round 10: 97 Round 11: 86 Round 12: 103

Shooting %

league 47 Round 1: 35 Round 2: 46 Round 3: 46 Round 4: 53 Round 5: 37 Round 6: 49 Round 7: 44 Round 8: 49 Round 9: 46 Round 10: 44 Round 11: 36 Round 12: 49

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Heller Schwäbisch Hall
36% 28% 36%
League
34% 23% 43%
DrivePost-upCatch and shootPull-up
Heller Schwäbisch Hall
36% 39% 17%
League
34% 42% 18%

Heller Schwäbisch Hall lean on post-ups: 8.0 % of its shots against the league's 6.2 %.

How we counted it
Heller Schwäbisch Hall: drives + post-ups + catch and shoot + pull-ups116 drives + 26 post-ups + 127 catch and shoot + 57 pull-ups = 326

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Jeff Evans SG Shooting guard Squad number 58 25 y
More about Jeff Evans Overall Solid41–60
Age
25
Potential
Strong (61–80)
Form
0.3
Contract ends
End of season 3
39/87 shots 79.0 expected 86 scored ▲ +7.0
Brandon Ball PG Point guard Squad number 38 22 y
More about Brandon Ball Overall Solid41–60
Age
22
Potential
Strong (61–80)
Form
0.0
Contract ends
End of season 3
18/51 shots 46.2 expected 41 scored ▼ −5.2

A man is listed from 50 shots.