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Watching Europe and South America 69 leagues

Jugendstil Darmstadt

Founded 1970 in Darmstadt

Hochzeitsturm-Halle, holding 2 000

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

Strong on the glass

31.1 %

Jugendstil Darmstadt win back 31.1 % of their misses. The league wins back 26.8 %. That is 2nd of 14.

JSD 31.1 %
League 26.8 %
How we counted it
Jugendstil Darmstadt: 141 ÷ (141 + 313)31.1 %
League mean, 14 clubs26.8 %
Rank, 14 clubs2nd of 14
Strength

A strong attack

110.1

Jugendstil Darmstadt score 110.1 points for every 100 trips. The league scores 105.8. That is 3rd of 14.

JSD 110.1
League 105.8
How we counted it
100 × 1 053 points ÷ 956 possessions110.1
League mean, 14 clubs105.8
Rank, 14 clubs3rd of 14
Strength

A solid defence

100.2

Jugendstil Darmstadt let in 100.2 per 100 trips against the league's 105.8. Lower is better: 3rd of 14.

JSD 100.2
League 105.8
How we counted it
100 × 956 allowed ÷ 954 possessions100.2
League mean, 14 clubs105.8
Rank, 14 clubs3rd of 14
Best shot-maker

Wilfried Moreau

#56 · SG

43/94shots
103points
+8.4vs expected
How we counted it
43 made of 94, 17 of them threes43/94
Points: 2 × 43 + 17103
His shots are worth (expected)94.6
Above expected103 − 94.6 = +8.4 adds up

Four factors

Shootingeffective field goal % · 6th of 14
JSD 52.5 %
League 50.8 %
How we counted it
Jugendstil Darmstadt: (395 + ½ × 112) ÷ 85952.5 %
League mean, 14 clubs50.8 %
Rank, 14 clubs6th of 14
Turnoverstrips lost, fewer is better · 11th of 14
JSD 17.6 %
League 16.8 %
How we counted it
Jugendstil Darmstadt: 168 ÷ 956 possessions17.6 %
League mean, 14 clubs16.8 %
Rank, 14 clubs11th of 14
Reboundsown misses won back · 2nd of 14
JSD 31.1 %
League 26.8 %
How we counted it
Jugendstil Darmstadt: 141 ÷ (141 + 313)31.1 %
League mean, 14 clubs26.8 %
Rank, 14 clubs2nd of 14
Free throwstries per shot · 7th of 14
JSD 24.7 %
League 23.9 %
How we counted it
Jugendstil Darmstadt: 212 tries ÷ 859 shots24.7 %
League mean, 14 clubs23.9 %
Rank, 14 clubs7th of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off a little

+21.3

Over 6 games Jugendstil Darmstadt's shots were worth 375.7 points and they scored 397 from the floor: 3.6 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 171 + 55397
Expected points, the squad's shots added up375.7
Shot-making+21.3
A game+3.56

Expected points are measured against league rates through round 13.

Jugendstil Darmstadt
Kind of shotShotsWorthPoints
Mid-range · Drive32 % of 209 league shots90.645.8
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 30540.642.6
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 32 % of 30510.640.6
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 37 % of 1 215110.748.1
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 37 % of 1 21520.741.5
Mid-range · Post-up · fast break · second chanceonly a few league shots like it, so the zone's rate: 37 % of 1 21510.740.7
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 38 % of 269170.7713.0
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 26950.773.8
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 38 % of 26940.773.1
Mid-range · Pull-up39 % of 386 league shots240.7818.7
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 39 % of 52250.783.9
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 39 % of 52220.781.6
Rim · Drive60 % of 824 league shots621.2074.3
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 1 263101.2012.0
Rim · Drive · fast break59 % of 263 league shots191.1922.5
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 1 26371.208.4
Rim · Post-uponly a few league shots like it, so the zone's rate: 60 % of 1 788121.1914.3
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 60 % of 1 78841.194.8
Rim · Post-up · fast breakonly a few league shots like it, so the zone's rate: 60 % of 1 78821.192.4
Rim · Catch and shootonly a few league shots like it, so the same play from the same zone: 54 % of 22691.089.7
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 54 % of 22611.081.1
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 54 % of 22641.084.3
Rim · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 54 % of 22611.081.1
Rim · Pull-uponly a few league shots like it, so the zone's rate: 60 % of 1 78861.197.2
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 60 % of 1 78841.194.8
Three · Driveonly a few league shots like it, so the zone's rate: 33 % of 2 356100.989.8
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 33 % of 2 35610.981.0
Three · Post-uponly a few league shots like it, so the zone's rate: 33 % of 2 35610.981.0
Three · Catch and shoot33 % of 1 376 league shots940.9993.3
Three · Catch and shoot · second chance32 % of 235 league shots110.9610.5
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 34 % of 1 842141.0114.2
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 1 84221.012.0
Three · Pull-up29 % of 271 league shots100.868.6
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 28 % of 35840.833.3
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 28 % of 35820.831.7
Total adds up3751.00375.7

Shot quality is counted from the 6 games whose streams are stored, of 13 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +55 Round 2: −4 Round 3: +5 Round 4: +7 Round 5: +12 Round 6: +25 Round 7: −7 Round 8: −17 Round 9: +7 Round 10: +4 Round 11: −7 Round 12: +20 Round 13: +29

Offence

league 106 Round 1: 122 Round 2: 103 Round 3: 120 Round 4: 95 Round 5: 109 Round 6: 134 Round 7: 113 Round 8: 89 Round 9: 122 Round 10: 94 Round 11: 96 Round 12: 107 Round 13: 129

Shooting %

league 51 Round 1: 50 Round 2: 48 Round 3: 57 Round 4: 48 Round 5: 54 Round 6: 60 Round 7: 48 Round 8: 43 Round 9: 58 Round 10: 48 Round 11: 48 Round 12: 63 Round 13: 57

Dots are games, the line is the five-game mean, the dashed line is the league. All 13 games are counted.

Where the shots came from

RimMid-rangeThree
Jugendstil Darmstadt
38% 23% 40%
League
33% 23% 44%
DrivePost-upCatch and shootPull-up
Jugendstil Darmstadt
33% 9% 43% 15%
League
32% 44% 18%

Jugendstil Darmstadt lean on post-ups: 8.8 % of its shots against the league's 6.1 %.

How we counted it
Jugendstil Darmstadt: drives + post-ups + catch and shoot + pull-ups123 drives + 33 post-ups + 162 catch and shoot + 57 pull-ups = 375

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Wilfried Moreau SG Shooting guard Squad number 56 30 y
More about Wilfried Moreau Overall Solid41–60
Age
30
Potential
Solid (41–60)
Form
0.3
Contract ends
End of season 2
43/94 shots 94.6 expected 103 scored ▲ +8.4
Galip Olufemi SF Small forward Squad number 34 32 y
More about Galip Olufemi Overall Solid41–60
Age
32
Potential
Strong (61–80)
Form
-0.1
Contract ends
End of season 1
23/57 shots 57.3 expected 54 scored ▼ −3.3

A man is listed from 50 shots.