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Watching Europe and South America 69 leagues

Kalderimia Xanthi

Founded 1981 in Xanthi

Gymnastirio tis Palias Polis, holding 5 000

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

Safe with the ball

13.4 %

Kalderimia Xanthi give it away on 13.4 % of trips against the league's 16.7 %. Fewer is better: 1st of 16.

KAX 13.4 %
League 16.7 %
How we counted it
Kalderimia Xanthi: 140 ÷ 1 048 possessions13.4 %
League mean, 16 clubs16.7 %
Rank, 16 clubs1st of 16
Strength

A strong attack

119.8

Kalderimia Xanthi score 119.8 points for every 100 trips. The league scores 113.2. That is 2nd of 16.

KAX 119.8
League 113.2
How we counted it
100 × 1 255 points ÷ 1 048 possessions119.8
League mean, 16 clubs113.2
Rank, 16 clubs2nd of 16
Strength

A solid defence

109.7

Kalderimia Xanthi let in 109.7 per 100 trips against the league's 113.2. Lower is better: 5th of 16.

KAX 109.7
League 113.2
How we counted it
100 × 1 145 allowed ÷ 1 044 possessions109.7
League mean, 16 clubs113.2
Rank, 16 clubs5th of 16
Best shot-maker

Dionysis Ćalović

#13 · SG

45/78shots
106points
+21.6vs expected
How we counted it
45 made of 78, 16 of them threes45/78
Points: 2 × 45 + 16106
His shots are worth (expected)84.4
Above expected106 − 84.4 = +21.6 adds up

Four factors

Shootingeffective field goal % · 5th of 16
KAX 55.7 %
League 54.3 %
How we counted it
Kalderimia Xanthi: (453 + ½ × 144) ÷ 94255.7 %
League mean, 16 clubs54.3 %
Rank, 16 clubs5th of 16
Turnoverstrips lost, fewer is better · 1st of 16
KAX 13.4 %
League 16.7 %
How we counted it
Kalderimia Xanthi: 140 ÷ 1 048 possessions13.4 %
League mean, 16 clubs16.7 %
Rank, 16 clubs1st of 16
Reboundsown misses won back · 8th of 16
KAX 27.2 %
League 26.9 %
How we counted it
Kalderimia Xanthi: 130 ÷ (130 + 348)27.2 %
League mean, 16 clubs26.9 %
Rank, 16 clubs8th of 16
Free throwstries per shot · 6th of 16
KAX 28.1 %
League 26.4 %
How we counted it
Kalderimia Xanthi: 265 tries ÷ 942 shots28.1 %
League mean, 16 clubs26.4 %
Rank, 16 clubs6th of 16

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Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off

+32.7

Over 5 games Kalderimia Xanthi's shots were worth 351.3 points and they scored 384 from the floor: 6.5 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 167 + 50384
Expected points, the squad's shots added up351.3
Shot-making+32.7
A game+6.54

Expected points are measured against league rates through round 14.

Kalderimia Xanthi
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 43 % of 26590.857.7
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 43 % of 26540.853.4
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 43 % of 1 159100.858.5
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 43 % of 1 15920.851.7
Mid-range · Post-up · fast breakonly a few league shots like it, so the zone's rate: 43 % of 1 15920.851.7
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 43 % of 230140.8612.1
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 43 % of 23040.863.4
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 43 % of 23020.861.7
Mid-range · Pull-up45 % of 374 league shots260.8923.2
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 44 % of 51620.881.8
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 44 % of 51640.883.5
Rim · Drive62 % of 781 league shots471.2458.4
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 24951.236.2
Rim · Drive · fast break61 % of 286 league shots161.2219.5
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 24911.231.2
Rim · Post-up59 % of 208 league shots71.178.2
Rim · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 58 % of 25221.162.3
Rim · Catch and shootonly a few league shots like it, so the same play from the same zone: 61 % of 283191.2223.2
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 28321.222.4
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 61 % of 28341.224.9
Rim · Pull-uponly a few league shots like it, so the zone's rate: 61 % of 1 923131.2215.9
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 61 % of 1 92321.222.4
Three · Driveonly a few league shots like it, so the zone's rate: 36 % of 2 30471.077.5
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 36 % of 2 30431.073.2
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 36 % of 2 30411.071.1
Three · Drive · fast break · second chanceonly a few league shots like it, so the zone's rate: 36 % of 2 30411.071.1
Three · Catch and shoot35 % of 1 265 league shots681.0671.8
Three · Catch and shoot · second chance37 % of 200 league shots141.1015.3
Three · Catch and shoot · fast break36 % of 222 league shots121.0913.1
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 36 % of 1 72611.071.1
Three · Pull-up33 % of 283 league shots180.9917.7
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 37531.023.1
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 34 % of 37521.022.0
Three · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 37511.021.0
Total adds up3281.07351.3

Shot quality is counted from the 5 games whose streams are stored, of 14 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +25 Round 2: +17 Round 3: −33 Round 4: +16 Round 5: +24 Round 6: −12 Round 7: +20 Round 8: +14 Round 9: −15 Round 10: +31 Round 11: +12 Round 12: −4 Round 13: +18 Round 14: +31

Offence

league 113 Round 1: 118 Round 2: 118 Round 3: 96 Round 4: 121 Round 5: 127 Round 6: 112 Round 7: 119 Round 8: 114 Round 9: 123 Round 10: 144 Round 11: 122 Round 12: 124 Round 13: 125 Round 14: 117

Shooting %

league 54 Round 1: 51 Round 2: 58 Round 3: 44 Round 4: 50 Round 5: 59 Round 6: 56 Round 7: 68 Round 8: 51 Round 9: 53 Round 10: 67 Round 11: 58 Round 12: 54 Round 13: 61 Round 14: 52

Dots are games, the line is the five-game mean, the dashed line is the league. All 14 games are counted.

Where the shots came from

RimMid-rangeThree
Kalderimia Xanthi
36% 24% 40%
League
36% 22% 43%
DrivePost-upCatch and shootPull-up
Kalderimia Xanthi
29% 43% 22%
League
32% 42% 19%
How we counted it
Kalderimia Xanthi: drives + post-ups + catch and shoot + pull-ups94 drives + 23 post-ups + 140 catch and shoot + 71 pull-ups = 328

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Dionysis Ćalović SG Shooting guard Squad number 13 25 y
More about Dionysis Ćalović Overall Strong61–80
Age
25
Potential
Elite (81–99)
Form
0.5
Contract ends
End of season 2
45/78 shots 84.4 expected 106 scored ▲ +21.6

A man is listed from 50 shots.