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Watching Europe and South America 69 leagues

Klassiker Weimar

Founded 1962 in Weimar

Ilmpark-Halle, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

See all terms

Weakness

Few trips to the line

15.9

Klassiker Weimar attempt 15.9 free throws per 100 shots. The league attempts 18.4, so 12th of 14.

KLW 15.9 %
League 18.4 %
How we counted it
Klassiker Weimar: 119 tries ÷ 749 shots15.9 %
League mean, 14 clubs18.4 %
Rank, 14 clubs12th of 14
Strength

Safe with the ball

14.3 %

Klassiker Weimar give it away on 14.3 % of trips against the league's 15.6 %. Fewer is better: 5th of 14.

KLW 14.3 %
League 15.6 %
How we counted it
Klassiker Weimar: 113 ÷ 788 possessions14.3 %
League mean, 14 clubs15.6 %
Rank, 14 clubs5th of 14
Strength

A strong attack

99.5

Klassiker Weimar score 99.5 points for every 100 trips. The league scores 98.7. That is 6th of 14.

KLW 99.5
League 98.7
How we counted it
100 × 784 points ÷ 788 possessions99.5
League mean, 14 clubs98.7
Rank, 14 clubs6th of 14

Four factors

Shootingeffective field goal % · 7th of 14
KLW 47.2 %
League 47.2 %
How we counted it
Klassiker Weimar: (300 + ½ × 107) ÷ 74947.2 %
League mean, 14 clubs47.2 %
Rank, 14 clubs7th of 14
Turnoverstrips lost, fewer is better · 5th of 14
KLW 14.3 %
League 15.6 %
How we counted it
Klassiker Weimar: 113 ÷ 788 possessions14.3 %
League mean, 14 clubs15.6 %
Rank, 14 clubs5th of 14
Reboundsown misses won back · 8th of 14
KLW 25.5 %
League 25.5 %
How we counted it
Klassiker Weimar: 109 ÷ (109 + 319)25.5 %
League mean, 14 clubs25.5 %
Rank, 14 clubs8th of 14
Free throwstries per shot · 12th of 14
KLW 15.9 %
League 18.4 %
How we counted it
Klassiker Weimar: 119 tries ÷ 749 shots15.9 %
League mean, 14 clubs18.4 %
Rank, 14 clubs12th of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

See all terms

As expected

Right on what the shots are worth

+0.4

Over 4 games Klassiker Weimar's shots were worth 245.6 points and they scored 246 from the floor: 0.1 a game in line with what than the league would do from the same shots.

How we counted it
Points: 2 × 103 + 40246
Expected points, the squad's shots added up245.6
Shot-making+0.4
A game+0.10

Expected points are measured against league rates through round 11.

Klassiker Weimar
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 36 % of 22580.725.8
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 36 % of 22510.720.7
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 36 % of 22510.720.7
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 36 % of 22510.720.7
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 34 % of 85850.683.4
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 34 % of 85830.682.1
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 35 % of 20480.715.7
Mid-range · Pull-up32 % of 276 league shots130.638.2
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 33 % of 35520.661.3
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 33 % of 35520.661.3
Rim · Drive60 % of 542 league shots351.2041.8
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 82841.214.9
Rim · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 61 % of 828141.2117.0
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 82811.211.2
Rim · Post-uponly a few league shots like it, so the zone's rate: 59 % of 1 110131.1715.3
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 59 % of 1 11071.178.2
Rim · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 11031.173.5
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 59 % of 1 11011.171.2
Rim · Pull-uponly a few league shots like it, so the zone's rate: 59 % of 1 11011.171.2
Three · Driveonly a few league shots like it, so the zone's rate: 30 % of 1 64740.903.6
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 30 % of 1 64720.901.8
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 30 % of 1 64720.901.8
Three · Catch and shoot31 % of 1 016 league shots850.9278.3
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 1 325130.9111.8
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 30 % of 1 325130.9111.8
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 1 32530.912.7
Three · Pull-uponly a few league shots like it, so the same play from the same zone: 27 % of 228110.808.8
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 27 % of 22810.800.8
Total adds up2570.96245.6

Shot quality is counted from the 4 games whose streams are stored, of 11 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −19 Round 2: +14 Round 3: +31 Round 4: −5 Round 5: +20 Round 6: −11 Round 7: −19 Round 8: +6 Round 9: −13 Round 10: +12 Round 11: −13

Offence

league 99 Round 1: 86 Round 2: 110 Round 3: 92 Round 4: 88 Round 5: 113 Round 6: 111 Round 7: 91 Round 8: 97 Round 9: 93 Round 10: 104 Round 11: 111

Shooting %

league 47 Round 1: 45 Round 2: 46 Round 3: 44 Round 4: 46 Round 5: 45 Round 6: 58 Round 7: 44 Round 8: 46 Round 9: 40 Round 10: 53 Round 11: 54

Dots are games, the line is the five-game mean, the dashed line is the league. All 11 games are counted.

Where the shots came from

RimMid-rangeThree
Klassiker Weimar
31% 17% 52%
League
31% 24% 46%
DrivePost-upCatch and shootPull-up
Klassiker Weimar
28% 8% 52% 12%
League
32% 46% 18%

Klassiker Weimar lean on post-ups: 8.2 % of its shots against the league's 5.4 %.

How we counted it
Klassiker Weimar: drives + post-ups + catch and shoot + pull-ups73 drives + 21 post-ups + 133 catch and shoot + 30 pull-ups = 257