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Watching Europe and South America 69 leagues

Lemonia Kiato

Founded 1966 in Kiato

Gymnastirio tis Sikyonas, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

A strong attack

112.3

Lemonia Kiato score 112.3 points for every 100 trips. The league scores 101.0. That is 1st of 14.

LEK 112.3
League 101.0
How we counted it
100 × 967 points ÷ 861 possessions112.3
League mean, 14 clubs101.0
Rank, 14 clubs1st of 14
Strength

Hot shooting

52.9 %

Lemonia Kiato shoot 52.9 % effective. The league shoots 48.3 %. That is 1st of 14.

LEK 52.9 %
League 48.3 %
How we counted it
Lemonia Kiato: (350 + ½ × 133) ÷ 78852.9 %
League mean, 14 clubs48.3 %
Rank, 14 clubs1st of 14
Strength

Safe with the ball

14.2 %

Lemonia Kiato give it away on 14.2 % of trips against the league's 15.4 %. Fewer is better: 1st of 14.

LEK 14.2 %
League 15.4 %
How we counted it
Lemonia Kiato: 122 ÷ 861 possessions14.2 %
League mean, 14 clubs15.4 %
Rank, 14 clubs1st of 14
Best shot-maker

Nestoras Gülbahar

#86 · SG

31/56shots
75points
+20.1vs expected
How we counted it
31 made of 56, 13 of them threes31/56
Points: 2 × 31 + 1375
His shots are worth (expected)54.9
Above expected75 − 54.9 = +20.1 adds up

Four factors

Shootingeffective field goal % · 1st of 14
LEK 52.9 %
League 48.3 %
How we counted it
Lemonia Kiato: (350 + ½ × 133) ÷ 78852.9 %
League mean, 14 clubs48.3 %
Rank, 14 clubs1st of 14
Turnoverstrips lost, fewer is better · 1st of 14
LEK 14.2 %
League 15.4 %
How we counted it
Lemonia Kiato: 122 ÷ 861 possessions14.2 %
League mean, 14 clubs15.4 %
Rank, 14 clubs1st of 14
Reboundsown misses won back · 6th of 14
LEK 26.8 %
League 25.2 %
How we counted it
Lemonia Kiato: 113 ÷ (113 + 309)26.8 %
League mean, 14 clubs25.2 %
Rank, 14 clubs6th of 14
Free throwstries per shot · 3rd of 14
LEK 23.5 %
League 19.7 %
How we counted it
Lemonia Kiato: 185 tries ÷ 788 shots23.5 %
League mean, 14 clubs19.7 %
Rank, 14 clubs3rd of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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As expected

Right on what the shots are worth

+3.5

Over 5 games Lemonia Kiato's shots were worth 311.5 points and they scored 315 from the floor: 0.7 a game in line with what than the league would do from the same shots.

How we counted it
Points: 2 × 135 + 45315
Expected points, the squad's shots added up311.5
Shot-making+3.5
A game+0.70

Expected points are measured against league rates through round 12.

Lemonia Kiato
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 35 % of 254100.717.1
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 25430.712.1
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 35 % of 25430.712.1
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 35 % of 1 04940.702.8
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 31 % of 239130.628.1
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 23910.620.6
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 23940.622.5
Mid-range · Pull-up37 % of 347 league shots210.7315.4
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 43820.741.5
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 37 % of 43840.743.0
Mid-range · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 43810.740.7
Rim · Drive59 % of 767 league shots561.1865.9
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 1 12151.216.0
Rim · Drive · fast break67 % of 223 league shots181.3524.2
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 1 12111.211.2
Rim · Post-uponly a few league shots like it, so the zone's rate: 60 % of 1 44371.208.4
Rim · Post-up · fast breakonly a few league shots like it, so the zone's rate: 60 % of 1 44311.201.2
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 60 % of 1 443111.2013.2
Rim · Pull-uponly a few league shots like it, so the zone's rate: 60 % of 1 44331.203.6
Rim · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 60 % of 1 44311.201.2
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 60 % of 1 44331.203.6
Three · Driveonly a few league shots like it, so the zone's rate: 32 % of 1 98370.976.8
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 32 % of 1 98320.971.9
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 32 % of 1 98310.971.0
Three · Drive · fast break · second chanceonly a few league shots like it, so the zone's rate: 32 % of 1 98320.971.9
Three · Post-uponly a few league shots like it, so the zone's rate: 32 % of 1 98310.971.0
Three · Catch and shoot33 % of 1 175 league shots830.9881.4
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 1 539150.9614.4
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 32 % of 1 53960.965.8
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 1 53910.961.0
Three · Pull-up32 % of 227 league shots150.9514.3
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 31450.954.7
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 32 % of 31420.951.9
Three · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 31410.951.0
Total adds up3131.00311.5

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +21 Round 2: +43 Round 3: +17 Round 4: +18 Round 5: +19 Round 6: +12 Round 7: +11 Round 8: −4 Round 9: +9 Round 10: −9 Round 11: −40 Round 12: +37

Offence

league 101 Round 1: 106 Round 2: 134 Round 3: 125 Round 4: 134 Round 5: 100 Round 6: 101 Round 7: 122 Round 8: 101 Round 9: 111 Round 10: 94 Round 11: 94 Round 12: 124

Shooting %

league 48 Round 1: 49 Round 2: 60 Round 3: 59 Round 4: 66 Round 5: 42 Round 6: 50 Round 7: 56 Round 8: 53 Round 9: 54 Round 10: 48 Round 11: 43 Round 12: 53

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Lemonia Kiato
34% 21% 45%
League
32% 23% 44%
DrivePost-upCatch and shootPull-up
Lemonia Kiato
35% 43% 19%
League
33% 42% 18%
How we counted it
Lemonia Kiato: drives + post-ups + catch and shoot + pull-ups108 drives + 13 post-ups + 134 catch and shoot + 58 pull-ups = 313

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Nestoras Gülbahar SG Shooting guard Squad number 86 33 y
More about Nestoras Gülbahar Overall Solid41–60
Age
33
Potential
Solid (41–60)
Form
0.3
Contract ends
End of season 3
31/56 shots 54.9 expected 75 scored ▲ +20.1
Pavlos Aliyu SF Small forward Squad number 32 20 y
More about Pavlos Aliyu Overall Solid41–60
Age
20
Potential
Strong (61–80)
Form
0.2
Contract ends
End of season 3
25/60 shots 59.7 expected 64 scored ▲ +4.3
Daniel Burch SG Shooting guard Squad number 39 31 y
More about Daniel Burch Overall Solid41–60
Age
31
Potential
Solid (41–60)
Form
0.2
Contract ends
End of season 4
34/81 shots 80.1 expected 79 scored ▼ −1.1

A man is listed from 50 shots.