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Watching Europe and South America 69 leagues

Lindwürmer Worms

Founded 1958 in Worms

Rheinbrücken-Halle, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

A strong attack

103.9

Lindwürmer Worms score 103.9 points for every 100 trips. The league scores 98.5. That is 2nd of 14.

LWW 103.9
League 98.5
How we counted it
100 × 882 points ÷ 849 possessions103.9
League mean, 14 clubs98.5
Rank, 14 clubs2nd of 14
Strength

Plenty of trips to the line

23.6

Lindwürmer Worms attempt 23.6 free throws per 100 shots. The league attempts 20.1, so 2nd of 14.

LWW 23.6 %
League 20.1 %
How we counted it
Lindwürmer Worms: 182 tries ÷ 772 shots23.6 %
League mean, 14 clubs20.1 %
Rank, 14 clubs2nd of 14
Strength

A solid defence

95.6

Lindwürmer Worms let in 95.6 per 100 trips against the league's 98.5. Lower is better: 3rd of 14.

LWW 95.6
League 98.5
How we counted it
100 × 819 allowed ÷ 857 possessions95.6
League mean, 14 clubs98.5
Rank, 14 clubs3rd of 14
Best shot-maker

Dražen Barjaktarević

#24 · SG

24/50shots
62points
+16.4vs expected
How we counted it
24 made of 50, 14 of them threes24/50
Points: 2 × 24 + 1462
His shots are worth (expected)45.6
Above expected62 − 45.6 = +16.4 adds up

Four factors

Shootingeffective field goal % · 3rd of 14
LWW 48.6 %
League 46.6 %
How we counted it
Lindwürmer Worms: (314 + ½ × 123) ÷ 77248.6 %
League mean, 14 clubs46.6 %
Rank, 14 clubs3rd of 14
Turnoverstrips lost, fewer is better · 6th of 14
LWW 15.2 %
League 15.5 %
How we counted it
Lindwürmer Worms: 129 ÷ 849 possessions15.2 %
League mean, 14 clubs15.5 %
Rank, 14 clubs6th of 14
Reboundsown misses won back · 8th of 14
LWW 25.7 %
League 25.4 %
How we counted it
Lindwürmer Worms: 115 ÷ (115 + 332)25.7 %
League mean, 14 clubs25.4 %
Rank, 14 clubs8th of 14
Free throwstries per shot · 2nd of 14
LWW 23.6 %
League 20.1 %
How we counted it
Lindwürmer Worms: 182 tries ÷ 772 shots23.6 %
League mean, 14 clubs20.1 %
Rank, 14 clubs2nd of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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As expected

Right on what the shots are worth

−1.3

Over 5 games Lindwürmer Worms's shots were worth 296.3 points and they scored 295 from the floor: 0.3 a game in line with what than the league would do from the same shots.

How we counted it
Points: 2 × 124 + 47295
Expected points, the squad's shots added up296.3
Shot-making−1.3
A game−0.25

Expected points are measured against league rates through round 12.

Lindwürmer Worms
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 33 % of 271130.668.5
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 33 % of 27110.660.6
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 33 % of 27110.660.7
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 35 % of 1 04830.692.1
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 35 % of 1 04810.690.7
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 31 % of 238120.627.5
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 23810.620.6
Mid-range · Pull-up36 % of 312 league shots220.7215.8
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 41820.731.5
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 37 % of 41820.731.5
Rim · Drive56 % of 780 league shots471.1152.2
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 59 % of 1 16981.189.4
Rim · Drive · fast break66 % of 240 league shots161.3221.1
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 59 % of 1 16911.181.2
Rim · Post-uponly a few league shots like it, so the zone's rate: 59 % of 1 53751.195.9
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 53711.191.2
Rim · Post-up · fast breakonly a few league shots like it, so the zone's rate: 59 % of 1 53711.191.2
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 59 % of 1 53781.199.5
Rim · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 59 % of 1 53711.191.2
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 59 % of 1 53751.195.9
Rim · Pull-uponly a few league shots like it, so the zone's rate: 59 % of 1 53711.191.2
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 59 % of 1 53721.192.4
Three · Driveonly a few league shots like it, so the zone's rate: 30 % of 1 91590.898.0
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 30 % of 1 91510.890.9
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 30 % of 1 91510.890.9
Three · Drive · fast break · second chanceonly a few league shots like it, so the zone's rate: 30 % of 1 91510.890.9
Three · Catch and shoot31 % of 1 145 league shots880.9281.4
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 1 487130.9111.8
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 30 % of 1 487150.9113.6
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 1 48730.912.7
Three · Pull-up27 % of 245 league shots230.8118.6
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 27 % of 32240.803.2
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 27 % of 32230.802.4
Total adds up3150.94296.3

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +10 Round 2: +21 Round 3: +25 Round 4: +15 Round 5: +24 Round 6: +10 Round 7: +17 Round 8: −17 Round 9: +8 Round 10: +11 Round 11: +3 Round 12: −28

Offence

league 99 Round 1: 96 Round 2: 111 Round 3: 103 Round 4: 100 Round 5: 124 Round 6: 106 Round 7: 114 Round 8: 100 Round 9: 108 Round 10: 101 Round 11: 96 Round 12: 88

Shooting %

league 47 Round 1: 45 Round 2: 55 Round 3: 49 Round 4: 50 Round 5: 52 Round 6: 46 Round 7: 52 Round 8: 46 Round 9: 50 Round 10: 50 Round 11: 44 Round 12: 44

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Lindwürmer Worms
30% 18% 51%
League
34% 23% 43%
DrivePost-upCatch and shootPull-up
Lindwürmer Worms
31% 46% 19%
League
34% 42% 18%
How we counted it
Lindwürmer Worms: drives + post-ups + catch and shoot + pull-ups99 drives + 11 post-ups + 146 catch and shoot + 59 pull-ups = 315

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Dražen Barjaktarević Injured SG Shooting guard Squad number 24 28 y
More about Dražen Barjaktarević Overall Solid41–60
Age
28
Potential
Solid (41–60)
Form
0.5
Contract ends
End of season 4
24/50 shots 45.6 expected 62 scored ▲ +16.4
Alvin Christensen SF Small forward Squad number 26 19 y
More about Alvin Christensen Overall Solid41–60
Age
19
Potential
Strong (61–80)
Form
0.4
Contract ends
End of season 3
43/93 shots 88.3 expected 100 scored ▲ +11.7

A man is listed from 50 shots.