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Watching Europe and South America 69 leagues

Malinari Arilje

Founded 1981 in Arilje

Dvorana na Rzavu, holding 1 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Weakness

Careless with the ball

19.6 %

Malinari Arilje give it away on 19.6 % of trips against the league's 16.4 %. Fewer is better: 14th of 14.

MAA 19.6 %
League 16.4 %
How we counted it
Malinari Arilje: 172 ÷ 878 possessions19.6 %
League mean, 14 clubs16.4 %
Rank, 14 clubs14th of 14
Strength

Strong on the glass

31.5 %

Malinari Arilje win back 31.5 % of their misses. The league wins back 25.2 %. That is 1st of 14.

MAA 31.5 %
League 25.2 %
How we counted it
Malinari Arilje: 137 ÷ (137 + 298)31.5 %
League mean, 14 clubs25.2 %
Rank, 14 clubs1st of 14
Strength

A solid defence

101.7

Malinari Arilje let in 101.7 per 100 trips against the league's 103.7. Lower is better: 4th of 14.

MAA 101.7
League 103.7
How we counted it
100 × 899 allowed ÷ 884 possessions101.7
League mean, 14 clubs103.7
Rank, 14 clubs4th of 14
Best shot-maker

Austin Hecht

#15 · SG

42/74shots
104points
+32.2vs expected
How we counted it
42 made of 74, 20 of them threes42/74
Points: 2 × 42 + 20104
His shots are worth (expected)71.8
Above expected104 − 71.8 = +32.2 adds up

Four factors

Shootingeffective field goal % · 7th of 14
MAA 50.3 %
League 50.0 %
How we counted it
Malinari Arilje: (340 + ½ × 114) ÷ 78950.3 %
League mean, 14 clubs50.0 %
Rank, 14 clubs7th of 14
Turnoverstrips lost, fewer is better · 14th of 14
MAA 19.6 %
League 16.4 %
How we counted it
Malinari Arilje: 172 ÷ 878 possessions19.6 %
League mean, 14 clubs16.4 %
Rank, 14 clubs14th of 14
Reboundsown misses won back · 1st of 14
MAA 31.5 %
League 25.2 %
How we counted it
Malinari Arilje: 137 ÷ (137 + 298)31.5 %
League mean, 14 clubs25.2 %
Rank, 14 clubs1st of 14
Free throwstries per shot · 8th of 14
MAA 21.9 %
League 22.4 %
How we counted it
Malinari Arilje: 173 tries ÷ 789 shots21.9 %
League mean, 14 clubs22.4 %
Rank, 14 clubs8th of 14

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Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off

+46.5

Over 5 games Malinari Arilje's shots were worth 311.5 points and they scored 358 from the floor: 9.3 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 152 + 54358
Expected points, the squad's shots added up311.5
Shot-making+46.5
A game+9.31

Expected points are measured against league rates through round 12.

Malinari Arilje
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 35 % of 24880.715.7
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 24830.712.1
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 35 % of 24820.711.4
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 24820.711.4
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 37 % of 98410.750.8
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 37 % of 98420.751.5
Mid-range · Post-up · fast breakonly a few league shots like it, so the zone's rate: 37 % of 98410.750.7
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 41 % of 201130.8310.7
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 41 % of 20130.832.5
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 41 % of 20110.830.8
Mid-range · Pull-up35 % of 297 league shots200.7014.0
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 40350.753.8
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 37 % of 40380.756.0
Rim · Drive60 % of 733 league shots441.2052.8
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 1 12491.2110.9
Rim · Drive · fast break60 % of 246 league shots191.2022.9
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 1 12481.219.7
Rim · Post-uponly a few league shots like it, so the zone's rate: 61 % of 1 57841.214.9
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 61 % of 1 57831.213.6
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 61 % of 1 578141.2117.0
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 61 % of 1 57871.218.5
Rim · Catch and shoot · fast break · second chanceonly a few league shots like it, so the zone's rate: 61 % of 1 57811.211.2
Rim · Pull-uponly a few league shots like it, so the zone's rate: 61 % of 1 57851.216.1
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 61 % of 1 57811.211.2
Three · Driveonly a few league shots like it, so the zone's rate: 32 % of 1 94510.951.0
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 32 % of 1 94520.951.9
Three · Drive · fast break · second chanceonly a few league shots like it, so the zone's rate: 32 % of 1 94510.951.0
Three · Post-uponly a few league shots like it, so the zone's rate: 32 % of 1 94520.951.9
Three · Catch and shoot30 % of 1 115 league shots750.9168.4
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 1 49990.938.3
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 1 499180.9316.7
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 1 49910.930.9
Three · Pull-up34 % of 253 league shots161.0116.1
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 32631.043.1
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 35 % of 32611.041.0
Three · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 32611.041.0
Total adds up3140.99311.5

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +17 Round 2: −22 Round 3: −11 Round 4: +15 Round 5: +14 Round 6: −17 Round 7: −15 Round 8: −2 Round 9: +15 Round 10: +13 Round 11: +13 Round 12: +10

Offence

league 104 Round 1: 101 Round 2: 73 Round 3: 85 Round 4: 117 Round 5: 114 Round 6: 90 Round 7: 93 Round 8: 115 Round 9: 117 Round 10: 100 Round 11: 128 Round 12: 120

Shooting %

league 50 Round 1: 55 Round 2: 38 Round 3: 43 Round 4: 47 Round 5: 47 Round 6: 44 Round 7: 48 Round 8: 66 Round 9: 59 Round 10: 49 Round 11: 58 Round 12: 54

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Malinari Arilje
37% 22% 41%
League
35% 22% 43%
DrivePost-upCatch and shootPull-up
Malinari Arilje
32% 45% 19%
League
33% 42% 18%
How we counted it
Malinari Arilje: drives + post-ups + catch and shoot + pull-ups99 drives + 13 post-ups + 142 catch and shoot + 60 pull-ups = 314

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Austin Hecht SG Shooting guard Squad number 15 24 y
More about Austin Hecht Overall Solid41–60
Age
24
Potential
Strong (61–80)
Form
0.3
Contract ends
End of season 3
42/74 shots 71.8 expected 104 scored ▲ +32.2
Vojislav Wahab PG Point guard Squad number 11 33 y
More about Vojislav Wahab Overall Solid41–60
Age
33
Potential
Strong (61–80)
Form
0.0
Contract ends
End of season 4
19/55 shots 51.4 expected 47 scored ▼ −4.4

A man is listed from 50 shots.