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Watching Europe and South America 69 leagues

Malūnininkai Pakruojis

Founded 1986 in Pakruojis

Kruojos salė, holding 1 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Weakness

Careless with the ball

18.7 %

Malūnininkai Pakruojis give it away on 18.7 % of trips against the league's 16.7 %. Fewer is better: 12th of 12.

MAP 18.7 %
League 16.7 %
How we counted it
Malūnininkai Pakruojis: 288 ÷ 1 543 possessions18.7 %
League mean, 12 clubs16.7 %
Rank, 12 clubs12th of 12
Weakness

A leaky defence

107.7

Malūnininkai Pakruojis let in 107.7 per 100 trips against the league's 104.6. Lower is better: 10th of 12.

MAP 107.7
League 104.6
How we counted it
100 × 1 659 allowed ÷ 1 541 possessions107.7
League mean, 12 clubs104.6
Rank, 12 clubs10th of 12
Strength

Strong on the glass

27.8 %

Malūnininkai Pakruojis win back 27.8 % of their misses. The league wins back 26.8 %. That is 4th of 12.

MAP 27.8 %
League 26.8 %
How we counted it
Malūnininkai Pakruojis: 205 ÷ (205 + 532)27.8 %
League mean, 12 clubs26.8 %
Rank, 12 clubs4th of 12
Best shot-maker

Diego Conway

#14 · PF

62/111shots
144points
+30.1vs expected
How we counted it
62 made of 111, 20 of them threes62/111
Points: 2 × 62 + 20144
His shots are worth (expected)113.9
Above expected144 − 113.9 = +30.1 adds up

Four factors

Shootingeffective field goal % · 5th of 12
MAP 51.6 %
League 50.0 %
How we counted it
Malūnininkai Pakruojis: (603 + ½ × 192) ÷ 1 35451.6 %
League mean, 12 clubs50.0 %
Rank, 12 clubs5th of 12
Turnoverstrips lost, fewer is better · 12th of 12
MAP 18.7 %
League 16.7 %
How we counted it
Malūnininkai Pakruojis: 288 ÷ 1 543 possessions18.7 %
League mean, 12 clubs16.7 %
Rank, 12 clubs12th of 12
Reboundsown misses won back · 4th of 12
MAP 27.8 %
League 26.8 %
How we counted it
Malūnininkai Pakruojis: 205 ÷ (205 + 532)27.8 %
League mean, 12 clubs26.8 %
Rank, 12 clubs4th of 12
Free throwstries per shot · 5th of 12
MAP 23.1 %
League 22.3 %
How we counted it
Malūnininkai Pakruojis: 313 tries ÷ 1 354 shots23.1 %
League mean, 12 clubs22.3 %
Rank, 12 clubs5th of 12

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off a little

+33.0

Over 8 games Malūnininkai Pakruojis's shots were worth 513.0 points and they scored 546 from the floor: 4.1 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 237 + 72546
Expected points, the squad's shots added up513.0
Shot-making+33.0
A game+4.12

Expected points are measured against league rates through round 21.

Malūnininkai Pakruojis
Kind of shotShotsWorthPoints
Mid-range · Drive40 % of 229 league shots190.7915.1
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 33410.770.8
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 38 % of 33430.772.3
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 40 % of 1 37690.807.2
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 40 % of 1 37610.800.8
Mid-range · Post-up · fast breakonly a few league shots like it, so the zone's rate: 40 % of 1 37610.800.8
Mid-range · Post-up · fast break · second chanceonly a few league shots like it, so the zone's rate: 40 % of 1 37610.800.8
Mid-range · Catch and shoot41 % of 238 league shots230.8218.8
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 31250.794.0
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 40 % of 31240.793.2
Mid-range · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 31210.790.8
Mid-range · Pull-up42 % of 431 league shots440.8437.2
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 43 % of 54930.862.6
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 43 % of 54960.865.2
Mid-range · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 43 % of 54920.861.7
Rim · Drive60 % of 939 league shots641.1976.3
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 476121.2114.5
Rim · Drive · fast break63 % of 333 league shots271.2734.2
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 47651.216.1
Rim · Post-uponly a few league shots like it, so the same play from the same zone: 62 % of 261221.2427.3
Rim · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 62 % of 26111.241.2
Rim · Post-up · fast breakonly a few league shots like it, so the same play from the same zone: 62 % of 26111.241.2
Rim · Post-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 62 % of 26111.241.2
Rim · Catch and shootonly a few league shots like it, so the same play from the same zone: 57 % of 296211.1423.8
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 57 % of 29611.141.1
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 57 % of 29651.145.7
Rim · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 57 % of 29611.141.1
Rim · Pull-uponly a few league shots like it, so the zone's rate: 60 % of 2 15571.218.5
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 60 % of 2 15531.213.6
Rim · Pull-up · fast break · second chanceonly a few league shots like it, so the zone's rate: 60 % of 2 15511.211.2
Three · Driveonly a few league shots like it, so the zone's rate: 32 % of 2 79170.956.7
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 32 % of 2 79120.951.9
Three · Post-uponly a few league shots like it, so the zone's rate: 32 % of 2 79110.951.0
Three · Catch and shoot33 % of 1 657 league shots1240.98121.5
Three · Catch and shoot · second chance28 % of 296 league shots350.8529.8
Three · Catch and shoot · fast break32 % of 250 league shots170.9616.3
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 2 23230.972.9
Three · Pull-up31 % of 298 league shots200.9218.3
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 40530.912.7
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 30 % of 40540.913.6
Total adds up5111.00513.0

Shot quality is counted from the 8 games whose streams are stored, of 21 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −16 Round 2: −4 Round 3: −7 Round 4: −16 Round 5: +8 Round 6: −67 Round 7: +15 Round 8: +14 Round 9: +15 Round 10: +8 Round 11: −9 Round 12: +4 Round 13: +14 Round 14: +19 Round 15: −25 Round 16: −11 Round 17: −36 Round 18: +14 Round 19: −4 Round 20: +17 Round 21: −4

Offence

league 105 Round 1: 99 Round 2: 100 Round 3: 76 Round 4: 109 Round 5: 114 Round 6: 61 Round 7: 112 Round 8: 116 Round 9: 107 Round 10: 100 Round 11: 115 Round 12: 116 Round 13: 108 Round 14: 119 Round 15: 113 Round 16: 111 Round 17: 76 Round 18: 123 Round 19: 100 Round 20: 113 Round 21: 103

Shooting %

league 50 Round 1: 48 Round 2: 45 Round 3: 41 Round 4: 53 Round 5: 51 Round 6: 36 Round 7: 58 Round 8: 65 Round 9: 48 Round 10: 43 Round 11: 53 Round 12: 58 Round 13: 59 Round 14: 57 Round 15: 65 Round 16: 51 Round 17: 37 Round 18: 61 Round 19: 53 Round 20: 49 Round 21: 56

Dots are games, the line is the five-game mean, the dashed line is the league. All 21 games are counted.

Where the shots came from

RimMid-rangeThree
Malūnininkai Pakruojis
34% 24% 42%
League
34% 22% 44%
DrivePost-upCatch and shootPull-up
Malūnininkai Pakruojis
27% 47% 18%
League
31% 45% 17%
How we counted it
Malūnininkai Pakruojis: drives + post-ups + catch and shoot + pull-ups140 drives + 38 post-ups + 240 catch and shoot + 93 pull-ups = 511

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Diego Conway PF Power forward Squad number 14 21 y
More about Diego Conway Overall Solid41–60
Age
21
Potential
Elite (81–99)
Form
0.4
Contract ends
End of season 4
62/111 shots 113.9 expected 144 scored ▲ +30.1
Damien Arendt SG Shooting guard Squad number 18 32 y
More about Damien Arendt Overall Solid41–60
Age
32
Potential
Solid (41–60)
Form
-0.1
Contract ends
End of season 4
50/110 shots 107.5 expected 118 scored ▲ +10.5
Anicetas Kapočius SG Shooting guard Squad number 16 25 y
More about Anicetas Kapočius Overall Solid41–60
Age
25
Potential
Solid (41–60)
Form
0.3
Contract ends
End of season 3
35/74 shots 72.8 expected 83 scored ▲ +10.2
Rimas Čepulis PG Point guard Squad number 90 21 y
More about Rimas Čepulis Overall Solid41–60
Age
21
Potential
Strong (61–80)
Form
0.0
Contract ends
End of season 3
23/50 shots 50.4 expected 53 scored ▲ +2.6

A man is listed from 50 shots.