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Watching Europe and South America 69 leagues

Melitzanes Leonidio

Founded 2003 in Leonidio

Gymnastirio tou Kokkinou Vrachou, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

Safe with the ball

14.0 %

Melitzanes Leonidio give it away on 14.0 % of trips against the league's 15.5 %. Fewer is better: 2nd of 14.

MEL 14.0 %
League 15.5 %
How we counted it
Melitzanes Leonidio: 110 ÷ 788 possessions14.0 %
League mean, 14 clubs15.5 %
Rank, 14 clubs2nd of 14
Strength

Hot shooting

49.9 %

Melitzanes Leonidio shoot 49.9 % effective. The league shoots 47.9 %. That is 3rd of 14.

MEL 49.9 %
League 47.9 %
How we counted it
Melitzanes Leonidio: (312 + ½ × 90) ÷ 71649.9 %
League mean, 14 clubs47.9 %
Rank, 14 clubs3rd of 14
Strength

A strong attack

104.3

Melitzanes Leonidio score 104.3 points for every 100 trips. The league scores 100.2. That is 4th of 14.

MEL 104.3
League 100.2
How we counted it
100 × 822 points ÷ 788 possessions104.3
League mean, 14 clubs100.2
Rank, 14 clubs4th of 14
Best shot-maker

Danijel Görgün

#2 · SG

41/78shots
101points
+26.4vs expected
How we counted it
41 made of 78, 19 of them threes41/78
Points: 2 × 41 + 19101
His shots are worth (expected)74.6
Above expected101 − 74.6 = +26.4 adds up

Four factors

Shootingeffective field goal % · 3rd of 14
MEL 49.9 %
League 47.9 %
How we counted it
Melitzanes Leonidio: (312 + ½ × 90) ÷ 71649.9 %
League mean, 14 clubs47.9 %
Rank, 14 clubs3rd of 14
Turnoverstrips lost, fewer is better · 2nd of 14
MEL 14.0 %
League 15.5 %
How we counted it
Melitzanes Leonidio: 110 ÷ 788 possessions14.0 %
League mean, 14 clubs15.5 %
Rank, 14 clubs2nd of 14
Reboundsown misses won back · 8th of 14
MEL 24.8 %
League 25.2 %
How we counted it
Melitzanes Leonidio: 101 ÷ (101 + 306)24.8 %
League mean, 14 clubs25.2 %
Rank, 14 clubs8th of 14
Free throwstries per shot · 5th of 14
MEL 22.1 %
League 19.4 %
How we counted it
Melitzanes Leonidio: 158 tries ÷ 716 shots22.1 %
League mean, 14 clubs19.4 %
Rank, 14 clubs5th of 14

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Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off

+22.8

Over 4 games Melitzanes Leonidio's shots were worth 261.2 points and they scored 284 from the floor: 5.7 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 122 + 40284
Expected points, the squad's shots added up261.2
Shot-making+22.8
A game+5.70

Expected points are measured against league rates through round 11.

Melitzanes Leonidio
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 35 % of 20490.716.4
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 20420.711.4
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 35 % of 20410.710.7
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 34 % of 83940.682.7
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 34 % of 83930.682.1
Mid-range · Catch and shootonly a few league shots like it, so the zone's rate: 34 % of 839140.689.6
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 34 % of 83910.680.7
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 34 % of 83910.680.7
Mid-range · Pull-up36 % of 272 league shots190.7213.7
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 36 % of 34340.722.9
Mid-range · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 36 % of 34310.720.7
Rim · Drive58 % of 607 league shots551.1563.4
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 88061.207.2
Rim · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 60 % of 880151.2018.0
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 88021.202.4
Rim · Post-uponly a few league shots like it, so the zone's rate: 60 % of 1 14591.2010.8
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 60 % of 1 14531.203.6
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 60 % of 1 14541.204.8
Rim · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 60 % of 1 14511.201.2
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 60 % of 1 14521.202.4
Rim · Pull-uponly a few league shots like it, so the zone's rate: 60 % of 1 14521.202.4
Rim · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 60 % of 1 14511.201.2
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 60 % of 1 14521.202.4
Rim · Pull-up · fast break · second chanceonly a few league shots like it, so the zone's rate: 60 % of 1 14511.201.2
Three · Driveonly a few league shots like it, so the zone's rate: 32 % of 1 58760.955.7
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 32 % of 1 58710.951.0
Three · Catch and shoot32 % of 946 league shots630.9560.1
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 1 22960.935.6
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 1 229100.939.3
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 1 22910.930.9
Three · Pull-uponly a few league shots like it, so the same play from the same zone: 31 % of 254110.9410.4
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 25430.942.8
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 25430.942.8
Total adds up2660.98261.2

Shot quality is counted from the 4 games whose streams are stored, of 11 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −21 Round 2: +38 Round 3: −15 Round 4: −10 Round 5: +22 Round 6: −16 Round 7: −20 Round 8: +25 Round 9: +32 Round 10: +20 Round 11: +13

Offence

league 100 Round 1: 84 Round 2: 125 Round 3: 100 Round 4: 96 Round 5: 120 Round 6: 96 Round 7: 80 Round 8: 112 Round 9: 128 Round 10: 115 Round 11: 90

Shooting %

league 48 Round 1: 37 Round 2: 58 Round 3: 50 Round 4: 48 Round 5: 58 Round 6: 44 Round 7: 39 Round 8: 56 Round 9: 58 Round 10: 56 Round 11: 43

Dots are games, the line is the five-game mean, the dashed line is the league. All 11 games are counted.

Where the shots came from

RimMid-rangeThree
Melitzanes Leonidio
39% 22% 39%
League
32% 23% 44%
DrivePost-upCatch and shootPull-up
Melitzanes Leonidio
36% 39% 18%
League
33% 43% 18%
How we counted it
Melitzanes Leonidio: drives + post-ups + catch and shoot + pull-ups97 drives + 19 post-ups + 103 catch and shoot + 47 pull-ups = 266

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Danijel Görgün SG Shooting guard Squad number 2 25 y
More about Danijel Görgün Overall Solid41–60
Age
25
Potential
Solid (41–60)
Form
0.7
Contract ends
End of season 2
41/78 shots 74.6 expected 101 scored ▲ +26.4

A man is listed from 50 shots.