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Watching Europe and South America 69 leagues

Molinillos Coronel Suárez

Founded 1958 in Coronel Suárez

Gimnasio de las Colonias, holding 1 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Weakness

A thin attack

101.4

Molinillos Coronel Suárez score 101.4 points for every 100 trips. The league scores 106.4. That is 12th of 12.

MCS 101.4
League 106.4
How we counted it
100 × 1 560 points ÷ 1 538 possessions101.4
League mean, 12 clubs106.4
Rank, 12 clubs12th of 12
Weakness

Cold shooting

47.8 %

Molinillos Coronel Suárez shoot 47.8 % effective. The league shoots 51.5 %. That is 12th of 12.

MCS 47.8 %
League 51.5 %
How we counted it
Molinillos Coronel Suárez: (562 + ½ × 201) ÷ 1 38647.8 %
League mean, 12 clubs51.5 %
Rank, 12 clubs12th of 12
Strength

A solid defence

106.1

Molinillos Coronel Suárez let in 106.1 per 100 trips against the league's 106.4. Lower is better: 4th of 12.

MCS 106.1
League 106.4
How we counted it
100 × 1 641 allowed ÷ 1 546 possessions106.1
League mean, 12 clubs106.4
Rank, 12 clubs4th of 12
Best shot-maker

Marcial Campos

#84 · SG

62/143shots
150points
+9.8vs expected
How we counted it
62 made of 143, 26 of them threes62/143
Points: 2 × 62 + 26150
His shots are worth (expected)140.2
Above expected150 − 140.2 = +9.8 adds up

Four factors

Shootingeffective field goal % · 12th of 12
MCS 47.8 %
League 51.5 %
How we counted it
Molinillos Coronel Suárez: (562 + ½ × 201) ÷ 1 38647.8 %
League mean, 12 clubs51.5 %
Rank, 12 clubs12th of 12
Turnoverstrips lost, fewer is better · 7th of 12
MCS 16.6 %
League 16.6 %
How we counted it
Molinillos Coronel Suárez: 256 ÷ 1 538 possessions16.6 %
League mean, 12 clubs16.6 %
Rank, 12 clubs7th of 12
Reboundsown misses won back · 7th of 12
MCS 26.4 %
League 26.2 %
How we counted it
Molinillos Coronel Suárez: 208 ÷ (208 + 579)26.4 %
League mean, 12 clubs26.2 %
Rank, 12 clubs7th of 12
Free throwstries per shot · 7th of 12
MCS 22.4 %
League 22.7 %
How we counted it
Molinillos Coronel Suárez: 311 tries ÷ 1 386 shots22.4 %
League mean, 12 clubs22.7 %
Rank, 12 clubs7th of 12

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Unlucky so far

Your shots have not paid off at all

−74.1

Over 9 games Molinillos Coronel Suárez's shots were worth 600.1 points and they scored 526 from the floor: 8.2 a game worse than the league would do from the same shots.

How we counted it
Points: 2 × 225 + 76526
Expected points, the squad's shots added up600.1
Shot-making−74.1
A game−8.23

Expected points are measured against league rates through round 21.

Molinillos Coronel Suárez
Kind of shotShotsWorthPoints
Mid-range · Drive38 % of 247 league shots290.7722.3
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 34620.811.6
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 40 % of 34690.817.3
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 34620.811.6
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 39 % of 1 414100.787.8
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 39 % of 1 41460.784.7
Mid-range · Post-up · fast breakonly a few league shots like it, so the zone's rate: 39 % of 1 41420.781.6
Mid-range · Catch and shoot36 % of 216 league shots210.7215.2
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 30240.743.0
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 37 % of 30240.743.0
Mid-range · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 30210.740.7
Mid-range · Pull-up40 % of 421 league shots360.8028.7
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 57690.807.2
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 40 % of 57630.802.4
Rim · Drive61 % of 1 021 league shots941.23115.4
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 537141.2217.1
Rim · Drive · fast break60 % of 319 league shots271.2032.5
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 53721.222.4
Rim · Post-uponly a few league shots like it, so the same play from the same zone: 58 % of 212101.1711.7
Rim · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 58 % of 21211.171.2
Rim · Post-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 58 % of 21211.171.2
Rim · Catch and shootonly a few league shots like it, so the same play from the same zone: 65 % of 284171.3122.3
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 65 % of 28431.313.9
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 65 % of 28481.3110.5
Rim · Pull-uponly a few league shots like it, so the zone's rate: 61 % of 2 14541.234.9
Rim · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 61 % of 2 14511.231.2
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 61 % of 2 14521.232.5
Three · Driveonly a few league shots like it, so the zone's rate: 34 % of 2 70161.016.0
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 34 % of 2 70111.011.0
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 34 % of 2 70161.016.0
Three · Catch and shoot34 % of 1 625 league shots1661.03171.6
Three · Catch and shoot · second chance29 % of 245 league shots340.8830.0
Three · Catch and shoot · fast break32 % of 265 league shots260.9625.0
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 2 17341.014.1
Three · Pull-up27 % of 274 league shots230.8218.9
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 35320.921.8
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 35320.921.8
Total adds up5921.01600.1

Shot quality is counted from the 9 games whose streams are stored, of 21 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −18 Round 2: +24 Round 3: −11 Round 4: −8 Round 5: +6 Round 6: −18 Round 7: −8 Round 8: +8 Round 9: +14 Round 10: +9 Round 11: +14 Round 12: −4 Round 13: −11 Round 14: −10 Round 15: −12 Round 16: −7 Round 17: −1 Round 18: −15 Round 19: −26 Round 20: −3 Round 21: −26

Offence

league 106 Round 1: 89 Round 2: 120 Round 3: 99 Round 4: 105 Round 5: 100 Round 6: 92 Round 7: 113 Round 8: 115 Round 9: 112 Round 10: 137 Round 11: 108 Round 12: 80 Round 13: 92 Round 14: 97 Round 15: 92 Round 16: 96 Round 17: 103 Round 18: 92 Round 19: 94 Round 20: 107 Round 21: 86

Shooting %

league 51 Round 1: 43 Round 2: 48 Round 3: 43 Round 4: 49 Round 5: 52 Round 6: 43 Round 7: 55 Round 8: 60 Round 9: 52 Round 10: 73 Round 11: 49 Round 12: 38 Round 13: 36 Round 14: 41 Round 15: 50 Round 16: 44 Round 17: 49 Round 18: 46 Round 19: 43 Round 20: 48 Round 21: 42

Dots are games, the line is the five-game mean, the dashed line is the league. All 21 games are counted.

Where the shots came from

RimMid-rangeThree
Molinillos Coronel Suárez
31% 23% 46%
League
34% 23% 43%
DrivePost-upCatch and shootPull-up
Molinillos Coronel Suárez
32% 49% 14%
League
33% 44% 17%
How we counted it
Molinillos Coronel Suárez: drives + post-ups + catch and shoot + pull-ups192 drives + 30 post-ups + 288 catch and shoot + 82 pull-ups = 592

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Marcial Campos SG Shooting guard Squad number 84 26 y
More about Marcial Campos Overall Solid41–60
Age
26
Potential
Strong (61–80)
Form
0.2
Contract ends
End of season 4
62/143 shots 140.2 expected 150 scored ▲ +9.8
Chad Dominguez PF Power forward Squad number 78 21 y
More about Chad Dominguez Overall Solid41–60
Age
21
Potential
Strong (61–80)
Form
0.1
Contract ends
End of season 3
29/74 shots 74.4 expected 68 scored ▼ −6.4
Gregorio Lacroix SF Small forward Squad number 7 28 y
More about Gregorio Lacroix Overall Solid41–60
Age
28
Potential
Solid (41–60)
Form
-0.2
Contract ends
End of season 3
28/74 shots 75.7 expected 66 scored ▼ −9.7
Juarez Moreau SG Shooting guard Squad number 35 23 y
More about Juarez Moreau Overall Solid41–60
Age
23
Potential
Solid (41–60)
Form
-0.4
Contract ends
End of season 3
21/76 shots 75.7 expected 56 scored ▼ −19.7
Maximiliano Rincón Injured SF Small forward Squad number 87 24 y
More about Maximiliano Rincón Overall Solid41–60
Age
24
Potential
Strong (61–80)
Form
-0.1
Contract ends
End of season 3
33/96 shots 98.6 expected 76 scored ▼ −22.6

A man is listed from 50 shots.