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Watching Europe and South America 69 leagues

Platanoi Aigio

Founded 1962 in Aigio

Gymnastirio tis Psilas Alonion, holding 2 000

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Weakness

Cold shooting

46.1 %

Platanoi Aigio shoot 46.1 % effective. The league shoots 50.0 %. That is 14th of 14.

PLA 46.1 %
League 50.0 %
How we counted it
Platanoi Aigio: (310 + ½ × 96) ÷ 77746.1 %
League mean, 14 clubs50.0 %
Rank, 14 clubs14th of 14
Weakness

A thin attack

99.4

Platanoi Aigio score 99.4 points for every 100 trips. The league scores 104.1. That is 12th of 14.

PLA 99.4
League 104.1
How we counted it
100 × 865 points ÷ 870 possessions99.4
League mean, 14 clubs104.1
Rank, 14 clubs12th of 14
Strength

Strong on the glass

27.5 %

Platanoi Aigio win back 27.5 % of their misses. The league wins back 25.3 %. That is 3rd of 14.

PLA 27.5 %
League 25.3 %
How we counted it
Platanoi Aigio: 122 ÷ (122 + 322)27.5 %
League mean, 14 clubs25.3 %
Rank, 14 clubs3rd of 14

Four factors

Shootingeffective field goal % · 14th of 14
PLA 46.1 %
League 50.0 %
How we counted it
Platanoi Aigio: (310 + ½ × 96) ÷ 77746.1 %
League mean, 14 clubs50.0 %
Rank, 14 clubs14th of 14
Turnoverstrips lost, fewer is better · 8th of 14
PLA 17.2 %
League 17.3 %
How we counted it
Platanoi Aigio: 150 ÷ 870 possessions17.2 %
League mean, 14 clubs17.3 %
Rank, 14 clubs8th of 14
Reboundsown misses won back · 3rd of 14
PLA 27.5 %
League 25.3 %
How we counted it
Platanoi Aigio: 122 ÷ (122 + 322)27.5 %
League mean, 14 clubs25.3 %
Rank, 14 clubs3rd of 14
Free throwstries per shot · 5th of 14
PLA 25.7 %
League 24.7 %
How we counted it
Platanoi Aigio: 200 tries ÷ 777 shots25.7 %
League mean, 14 clubs24.7 %
Rank, 14 clubs5th of 14

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Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Unlucky so far

Your shots have not paid off

−21.9

Over 5 games Platanoi Aigio's shots were worth 290.9 points and they scored 269 from the floor: 4.4 a game worse than the league would do from the same shots.

How we counted it
Points: 2 × 117 + 35269
Expected points, the squad's shots added up290.9
Shot-making−21.9
A game−4.39

Expected points are measured against league rates through round 12.

Platanoi Aigio
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 34 % of 248150.6910.3
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 24830.692.1
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 34 % of 24860.694.1
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 24810.690.7
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 35 % of 95270.704.9
Mid-range · Catch and shootonly a few league shots like it, so the zone's rate: 35 % of 95270.704.9
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 35 % of 95210.700.7
Mid-range · Pull-up34 % of 303 league shots210.6714.1
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 33 % of 40950.673.3
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 33 % of 40910.670.7
Mid-range · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 33 % of 40910.670.7
Rim · Drive59 % of 715 league shots351.1741.0
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 11071.218.5
Rim · Drive · fast break68 % of 231 league shots221.3629.9
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 11041.214.9
Rim · Post-uponly a few league shots like it, so the zone's rate: 61 % of 1 59991.2110.9
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 61 % of 1 59941.214.9
Rim · Catch and shootonly a few league shots like it, so the same play from the same zone: 62 % of 21471.238.6
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 62 % of 21411.231.2
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 62 % of 21441.234.9
Rim · Pull-uponly a few league shots like it, so the zone's rate: 61 % of 1 59931.213.6
Rim · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 61 % of 1 59911.211.2
Three · Driveonly a few league shots like it, so the zone's rate: 30 % of 1 86480.917.3
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 30 % of 1 86410.910.9
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 30 % of 1 86430.912.7
Three · Post-uponly a few league shots like it, so the zone's rate: 30 % of 1 86410.910.9
Three · Catch and shoot31 % of 1 075 league shots820.9376.0
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 1 458100.919.1
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 30 % of 1 458120.9111.0
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 1 45820.911.8
Three · Pull-up30 % of 203 league shots150.8913.3
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 29 % of 27610.870.9
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 29 % of 27610.870.9
Total adds up3010.97290.9

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −1 Round 2: +19 Round 3: −28 Round 4: +4 Round 5: −6 Round 6: −9 Round 7: −21 Round 8: −9 Round 9: −43 Round 10: +9 Round 11: +27 Round 12: −15

Offence

league 104 Round 1: 99 Round 2: 118 Round 3: 90 Round 4: 115 Round 5: 122 Round 6: 91 Round 7: 89 Round 8: 107 Round 9: 88 Round 10: 79 Round 11: 106 Round 12: 93

Shooting %

league 50 Round 1: 50 Round 2: 51 Round 3: 50 Round 4: 52 Round 5: 51 Round 6: 39 Round 7: 36 Round 8: 48 Round 9: 44 Round 10: 43 Round 11: 48 Round 12: 40

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Platanoi Aigio
32% 23% 45%
League
36% 22% 42%
DrivePost-upCatch and shootPull-up
Platanoi Aigio
35% 42% 16%
League
33% 42% 18%
How we counted it
Platanoi Aigio: drives + post-ups + catch and shoot + pull-ups105 drives + 21 post-ups + 126 catch and shoot + 49 pull-ups = 301

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Frank Lindner SG Shooting guard Squad number 64 24 y
More about Frank Lindner Overall Solid41–60
Age
24
Potential
Solid (41–60)
Form
0.1
Contract ends
End of season 3
27/69 shots 69.4 expected 58 scored ▼ −11.4

A man is listed from 50 shots.