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Watching Europe and South America 69 leagues

Surubíes Goya

Founded 1944 in Goya

Gimnasio del Riacho, holding 5 000

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

See all terms

Strength

A solid defence

103.2

Surubíes Goya let in 103.2 per 100 trips against the league's 109.4. Lower is better: 1st of 16.

SGO 103.2
League 109.4
How we counted it
100 × 1 156 allowed ÷ 1 120 possessions103.2
League mean, 16 clubs109.4
Rank, 16 clubs1st of 16
Strength

A strong attack

115.5

Surubíes Goya score 115.5 points for every 100 trips. The league scores 109.4. That is 4th of 16.

SGO 115.5
League 109.4
How we counted it
100 × 1 298 points ÷ 1 124 possessions115.5
League mean, 16 clubs109.4
Rank, 16 clubs4th of 16
Strength

Hot shooting

55.5 %

Surubíes Goya shoot 55.5 % effective. The league shoots 53.1 %. That is 4th of 16.

SGO 55.5 %
League 53.1 %
How we counted it
Surubíes Goya: (474 + ½ × 148) ÷ 98755.5 %
League mean, 16 clubs53.1 %
Rank, 16 clubs4th of 16
Best shot-maker

Lucas Hammersley

#24 · SF

29/59shots
75points
+10.1vs expected
How we counted it
29 made of 59, 17 of them threes29/59
Points: 2 × 29 + 1775
His shots are worth (expected)64.9
Above expected75 − 64.9 = +10.1 adds up

Four factors

Shootingeffective field goal % · 4th of 16
SGO 55.5 %
League 53.1 %
How we counted it
Surubíes Goya: (474 + ½ × 148) ÷ 98755.5 %
League mean, 16 clubs53.1 %
Rank, 16 clubs4th of 16
Turnoverstrips lost, fewer is better · 6th of 16
SGO 17.0 %
League 17.5 %
How we counted it
Surubíes Goya: 191 ÷ 1 124 possessions17.0 %
League mean, 16 clubs17.5 %
Rank, 16 clubs6th of 16
Reboundsown misses won back · 5th of 16
SGO 28.3 %
League 26.0 %
How we counted it
Surubíes Goya: 139 ÷ (139 + 352)28.3 %
League mean, 16 clubs26.0 %
Rank, 16 clubs5th of 16
Free throwstries per shot · 7th of 16
SGO 27.2 %
League 25.5 %
How we counted it
Surubíes Goya: 268 tries ÷ 987 shots27.2 %
League mean, 16 clubs25.5 %
Rank, 16 clubs7th of 16

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

See all terms

Lucky so far

Your shots have paid off a little

+21.7

Over 6 games Surubíes Goya's shots were worth 420.3 points and they scored 442 from the floor: 3.6 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 187 + 68442
Expected points, the squad's shots added up420.3
Shot-making+21.7
A game+3.62

Expected points are measured against league rates through round 15.

Surubíes Goya
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 39 % of 284120.799.5
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 39 % of 28420.791.6
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 40 % of 1 27220.801.6
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 40 % of 256100.808.0
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 40 % of 25630.802.4
Mid-range · Pull-up39 % of 407 league shots280.7821.9
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 39 % of 54350.783.9
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 39 % of 54320.781.6
Rim · Drive61 % of 961 league shots531.2264.8
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 500111.2213.4
Rim · Drive · fast break60 % of 344 league shots271.2132.7
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 61 % of 1 50091.2211.0
Rim · Post-up65 % of 226 league shots131.2916.8
Rim · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 65 % of 28521.292.6
Rim · Catch and shoot57 % of 216 league shots181.1420.5
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 62 % of 33611.231.2
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 62 % of 33641.234.9
Rim · Pull-uponly a few league shots like it, so the zone's rate: 61 % of 2 23051.226.1
Rim · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 61 % of 2 23041.224.9
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 61 % of 2 23011.221.2
Three · Driveonly a few league shots like it, so the same play from the same zone: 38 % of 210111.1412.6
Three · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 21011.141.1
Three · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 38 % of 21011.141.1
Three · Catch and shoot35 % of 1 608 league shots1001.04103.5
Three · Catch and shoot · second chance31 % of 261 league shots150.9414.1
Three · Catch and shoot · fast break44 % of 256 league shots141.3118.4
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 2 15721.062.1
Three · Pull-up38 % of 320 league shots211.1323.6
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 45371.117.7
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 37 % of 45351.115.5
Total adds up3891.08420.3

Shot quality is counted from the 6 games whose streams are stored, of 15 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +6 Round 2: +12 Round 3: +41 Round 4: +21 Round 5: +32 Round 6: +20 Round 7: −3 Round 8: +23 Round 9: −13 Round 10: +19 Round 11: +12 Round 12: +18 Round 13: +4 Round 14: +14 Round 15: −20

Offence

league 109 Round 1: 108 Round 2: 120 Round 3: 116 Round 4: 127 Round 5: 103 Round 6: 146 Round 7: 105 Round 8: 118 Round 9: 88 Round 10: 114 Round 11: 125 Round 12: 107 Round 13: 108 Round 14: 126 Round 15: 121

Shooting %

league 53 Round 1: 52 Round 2: 58 Round 3: 60 Round 4: 64 Round 5: 40 Round 6: 68 Round 7: 50 Round 8: 56 Round 9: 48 Round 10: 55 Round 11: 60 Round 12: 54 Round 13: 48 Round 14: 62 Round 15: 61

Dots are games, the line is the five-game mean, the dashed line is the league. All 15 games are counted.

Where the shots came from

RimMid-rangeThree
Surubíes Goya
38% 16% 46%
League
35% 20% 45%
DrivePost-upCatch and shootPull-up
Surubíes Goya
33% 43% 20%
League
31% 43% 17%
How we counted it
Surubíes Goya: drives + post-ups + catch and shoot + pull-ups127 drives + 17 post-ups + 167 catch and shoot + 78 pull-ups = 389

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

See all terms

Lucas Hammersley SF Small forward Squad number 24 21 y
More about Lucas Hammersley Overall Strong61–80
Age
21
Potential
Strong (61–80)
Form
0.2
Contract ends
End of season 3
29/59 shots 64.9 expected 75 scored ▲ +10.1
Alessandro Sungur SG Shooting guard Squad number 42 25 y
More about Alessandro Sungur Overall Strong61–80
Age
25
Potential
Strong (61–80)
Form
0.0
Contract ends
End of season 4
40/78 shots 84.2 expected 94 scored ▲ +9.8
Nicolás Cordovil PG Point guard Squad number 68 20 y
More about Nicolás Cordovil Overall Strong61–80
Age
20
Potential
Elite (81–99)
Form
0.1
Contract ends
End of season 3
37/75 shots 77.8 expected 86 scored ▲ +8.2

A man is listed from 50 shots.