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Watching Europe and South America 69 leagues

Tenores Nuoro

Founded 1990 in Nuoro

Palestra dell'Ortobene, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

Safe with the ball

13.9 %

Tenores Nuoro give it away on 13.9 % of trips against the league's 15.5 %. Fewer is better: 1st of 14.

TEN 13.9 %
League 15.5 %
How we counted it
Tenores Nuoro: 120 ÷ 862 possessions13.9 %
League mean, 14 clubs15.5 %
Rank, 14 clubs1st of 14
Weakness

A leaky defence

107.5

Tenores Nuoro let in 107.5 per 100 trips against the league's 100.8. Lower is better: 13th of 14.

TEN 107.5
League 100.8
How we counted it
100 × 928 allowed ÷ 863 possessions107.5
League mean, 14 clubs100.8
Rank, 14 clubs13th of 14
Weakness

Weak on the glass

22.8 %

Tenores Nuoro win back 22.8 % of their misses. The league wins back 25.2 %. That is 13th of 14.

TEN 22.8 %
League 25.2 %
How we counted it
Tenores Nuoro: 101 ÷ (101 + 342)22.8 %
League mean, 14 clubs25.2 %
Rank, 14 clubs13th of 14
Best shot-maker

Gerard Garrido

#85 · SG

43/83shots
104points
+25.1vs expected
How we counted it
43 made of 83, 18 of them threes43/83
Points: 2 × 43 + 18104
His shots are worth (expected)78.9
Above expected104 − 78.9 = +25.1 adds up

Four factors

Shootingeffective field goal % · 6th of 14
TEN 49.1 %
League 48.3 %
How we counted it
Tenores Nuoro: (344 + ½ × 108) ÷ 81049.1 %
League mean, 14 clubs48.3 %
Rank, 14 clubs6th of 14
Turnoverstrips lost, fewer is better · 1st of 14
TEN 13.9 %
League 15.5 %
How we counted it
Tenores Nuoro: 120 ÷ 862 possessions13.9 %
League mean, 14 clubs15.5 %
Rank, 14 clubs1st of 14
Reboundsown misses won back · 13th of 14
TEN 22.8 %
League 25.2 %
How we counted it
Tenores Nuoro: 101 ÷ (101 + 342)22.8 %
League mean, 14 clubs25.2 %
Rank, 14 clubs13th of 14
Free throwstries per shot · 12th of 14
TEN 16.0 %
League 18.8 %
How we counted it
Tenores Nuoro: 130 tries ÷ 810 shots16.0 %
League mean, 14 clubs18.8 %
Rank, 14 clubs12th of 14

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Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off

+28.9

Over 5 games Tenores Nuoro's shots were worth 322.1 points and they scored 351 from the floor: 5.8 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 151 + 49351
Expected points, the squad's shots added up322.1
Shot-making+28.9
A game+5.79

Expected points are measured against league rates through round 12.

Tenores Nuoro
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 35 % of 26470.704.9
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 26440.702.8
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 35 % of 26410.700.7
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 38 % of 1 07830.762.3
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 38 % of 1 07810.760.8
Mid-range · Catch and shoot37 % of 207 league shots170.7312.5
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 36 % of 27430.722.1
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 36 % of 27420.721.4
Mid-range · Pull-up41 % of 331 league shots260.8221.4
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 42110.800.8
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 40 % of 42130.802.4
Mid-range · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 40 % of 42110.800.8
Rim · Drive56 % of 774 league shots551.1261.4
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 57 % of 1 142131.1314.8
Rim · Drive · fast break61 % of 212 league shots131.2215.8
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 57 % of 1 14231.133.4
Rim · Post-uponly a few league shots like it, so the zone's rate: 57 % of 1 510111.1512.6
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 51021.152.3
Rim · Post-up · fast breakonly a few league shots like it, so the zone's rate: 57 % of 1 51011.151.1
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 57 % of 1 51041.154.6
Rim · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 51021.152.3
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 57 % of 1 51081.159.2
Three · Driveonly a few league shots like it, so the zone's rate: 31 % of 1 96420.931.9
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 31 % of 1 96410.930.9
Three · Post-uponly a few league shots like it, so the zone's rate: 31 % of 1 96410.930.9
Three · Catch and shoot32 % of 1 198 league shots1110.96106.7
Three · Catch and shoot · second chance24 % of 220 league shots150.7110.6
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 1 57680.937.4
Three · Pull-up32 % of 227 league shots110.9510.5
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 31 % of 28410.930.9
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 28420.931.9
Total adds up3330.97322.1

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −8 Round 2: −12 Round 3: −4 Round 4: −18 Round 5: −21 Round 6: +10 Round 7: 0 Round 8: −25 Round 9: −20 Round 10: +25 Round 11: +19 Round 12: +10

Offence

league 101 Round 1: 107 Round 2: 91 Round 3: 108 Round 4: 94 Round 5: 83 Round 6: 93 Round 7: 101 Round 8: 121 Round 9: 93 Round 10: 119 Round 11: 128 Round 12: 106

Shooting %

league 48 Round 1: 49 Round 2: 50 Round 3: 50 Round 4: 47 Round 5: 40 Round 6: 41 Round 7: 52 Round 8: 62 Round 9: 48 Round 10: 49 Round 11: 55 Round 12: 49

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Tenores Nuoro
34% 21% 46%
League
33% 24% 43%
DrivePost-upCatch and shootPull-up
Tenores Nuoro
30% 51% 14%
League
33% 44% 17%
How we counted it
Tenores Nuoro: drives + post-ups + catch and shoot + pull-ups99 drives + 19 post-ups + 170 catch and shoot + 45 pull-ups = 333

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Gerard Garrido SG Shooting guard Squad number 85 20 y
More about Gerard Garrido Overall Solid41–60
Age
20
Potential
Strong (61–80)
Form
0.2
Contract ends
End of season 3
43/83 shots 78.9 expected 104 scored ▲ +25.1
Liborio Oshinowo PF Power forward Squad number 54 22 y
More about Liborio Oshinowo Overall Solid41–60
Age
22
Potential
Strong (61–80)
Form
0.1
Contract ends
End of season 2
26/75 shots 69.9 expected 70 scored ▲ +0.1

A man is listed from 50 shots.