Skip to content
Sign in Create account
Features Watch the league

Watching Europe and South America 69 leagues

Tiftik Ankara

Founded 1936 in Ankara

Kale Spor Salonu, holding 11 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

See all terms

Strength

Hot shooting

59.1 %

Tiftik Ankara shoot 59.1 % effective. The league shoots 55.8 %. That is 1st of 16.

TIF 59.1 %
League 55.8 %
How we counted it
Tiftik Ankara: (460 + ½ × 147) ÷ 90359.1 %
League mean, 16 clubs55.8 %
Rank, 16 clubs1st of 16
Weakness

Careless with the ball

20.3 %

Tiftik Ankara give it away on 20.3 % of trips against the league's 18.8 %. Fewer is better: 14th of 16.

TIF 20.3 %
League 18.8 %
How we counted it
Tiftik Ankara: 224 ÷ 1 105 possessions20.3 %
League mean, 16 clubs18.8 %
Rank, 16 clubs14th of 16
Strength

A strong attack

115.5

Tiftik Ankara score 115.5 points for every 100 trips. The league scores 113.9. That is 4th of 16.

TIF 115.5
League 113.9
How we counted it
100 × 1 276 points ÷ 1 105 possessions115.5
League mean, 16 clubs113.9
Rank, 16 clubs4th of 16
Best shot-maker

Gregory Oliveira

#42 · SF

36/64shots
92points
+19.9vs expected
How we counted it
36 made of 64, 20 of them threes36/64
Points: 2 × 36 + 2092
His shots are worth (expected)72.1
Above expected92 − 72.1 = +19.9 adds up

Four factors

Shootingeffective field goal % · 1st of 16
TIF 59.1 %
League 55.8 %
How we counted it
Tiftik Ankara: (460 + ½ × 147) ÷ 90359.1 %
League mean, 16 clubs55.8 %
Rank, 16 clubs1st of 16
Turnoverstrips lost, fewer is better · 14th of 16
TIF 20.3 %
League 18.8 %
How we counted it
Tiftik Ankara: 224 ÷ 1 105 possessions20.3 %
League mean, 16 clubs18.8 %
Rank, 16 clubs14th of 16
Reboundsown misses won back · 8th of 16
TIF 26.5 %
League 26.5 %
How we counted it
Tiftik Ankara: 111 ÷ (111 + 308)26.5 %
League mean, 16 clubs26.5 %
Rank, 16 clubs8th of 16
Free throwstries per shot · 11th of 16
TIF 28.0 %
League 29.5 %
How we counted it
Tiftik Ankara: 253 tries ÷ 903 shots28.0 %
League mean, 16 clubs29.5 %
Rank, 16 clubs11th of 16

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

See all terms

Lucky so far

Your shots have paid off

+35.5

Over 6 games Tiftik Ankara's shots were worth 430.5 points and they scored 466 from the floor: 5.9 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 196 + 74466
Expected points, the squad's shots added up430.5
Shot-making+35.5
A game+5.91

Expected points are measured against league rates through round 14.

Tiftik Ankara
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 37 % of 23490.746.7
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 23410.740.7
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 37 % of 23430.742.2
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 42 % of 1 09350.844.2
Mid-range · Post-up · fast breakonly a few league shots like it, so the zone's rate: 42 % of 1 09310.840.8
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 41 % of 23770.835.8
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 41 % of 23730.832.5
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 41 % of 23720.831.7
Mid-range · Pull-up46 % of 352 league shots250.9323.2
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 46 % of 48830.932.8
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 46 % of 48830.932.8
Rim · Drive65 % of 837 league shots601.3077.7
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 65 % of 1 31161.297.7
Rim · Drive · fast break69 % of 297 league shots141.3719.2
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 65 % of 1 31131.293.9
Rim · Post-up63 % of 202 league shots161.2720.3
Rim · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 62 % of 26711.241.2
Rim · Post-up · fast breakonly a few league shots like it, so the same play from the same zone: 62 % of 26721.242.5
Rim · Catch and shoot63 % of 208 league shots201.2625.2
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 64 % of 32721.282.6
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 64 % of 32781.2810.2
Rim · Pull-uponly a few league shots like it, so the zone's rate: 64 % of 2 056101.2812.8
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 64 % of 2 05621.282.6
Three · Driveonly a few league shots like it, so the zone's rate: 37 % of 2 32891.1110.0
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 37 % of 2 32821.112.2
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 37 % of 2 32851.115.6
Three · Post-uponly a few league shots like it, so the zone's rate: 37 % of 2 32811.111.1
Three · Post-up · second chanceonly a few league shots like it, so the zone's rate: 37 % of 2 32811.111.1
Three · Catch and shoot38 % of 1 255 league shots811.1391.8
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 1 708131.1314.7
Three · Catch and shoot · fast break37 % of 234 league shots201.1022.1
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 1 70831.133.4
Three · Pull-up36 % of 296 league shots301.0732.2
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 41441.014.0
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 34 % of 41431.013.0
Total adds up3781.14430.5

Shot quality is counted from the 6 games whose streams are stored, of 14 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +14 Round 2: −6 Round 3: +5 Round 4: −23 Round 5: −24 Round 6: +1 Round 7: +18 Round 8: +22 Round 9: +1 Round 10: +8 Round 11: +17 Round 12: +10 Round 13: −3 Round 14: −5

Offence

league 114 Round 1: 110 Round 2: 96 Round 3: 104 Round 4: 110 Round 5: 100 Round 6: 109 Round 7: 114 Round 8: 132 Round 9: 104 Round 10: 128 Round 11: 136 Round 12: 151 Round 13: 106 Round 14: 118

Shooting %

league 56 Round 1: 53 Round 2: 50 Round 3: 61 Round 4: 58 Round 5: 46 Round 6: 60 Round 7: 59 Round 8: 70 Round 9: 51 Round 10: 65 Round 11: 68 Round 12: 64 Round 13: 67 Round 14: 55

Dots are games, the line is the five-game mean, the dashed line is the league. All 14 games are counted.

Where the shots came from

RimMid-rangeThree
Tiftik Ankara
38% 16% 46%
League
38% 20% 43%
DrivePost-upCatch and shootPull-up
Tiftik Ankara
30% 42% 21%
League
32% 41% 19%
How we counted it
Tiftik Ankara: drives + post-ups + catch and shoot + pull-ups112 drives + 27 post-ups + 159 catch and shoot + 80 pull-ups = 378

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

See all terms

Gregory Oliveira SF Small forward Squad number 42 23 y
More about Gregory Oliveira Overall Strong61–80
Age
23
Potential
Elite (81–99)
Form
0.0
Contract ends
End of season 3
36/64 shots 72.1 expected 92 scored ▲ +19.9
Kerim Özcan PG Point guard Squad number 62 21 y
More about Kerim Özcan Overall Strong61–80
Age
21
Potential
Strong (61–80)
Form
0.2
Contract ends
End of season 2
38/66 shots 74.8 expected 87 scored ▲ +12.2
Grady Day SG Shooting guard Squad number 83 24 y
More about Grady Day Overall Strong61–80
Age
24
Potential
Elite (81–99)
Form
0.3
Contract ends
End of season 3
40/75 shots 85.6 expected 95 scored ▲ +9.4

A man is listed from 50 shots.