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Watching Europe and South America 69 leagues

Vrachoi Kalampaka

Founded 1959 in Kalampaka

Gymnastirio ton Meteoron, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Weakness

A leaky defence

108.3

Vrachoi Kalampaka let in 108.3 per 100 trips against the league's 101.2. Lower is better: 14th of 14.

VRK 108.3
League 101.2
How we counted it
100 × 936 allowed ÷ 864 possessions108.3
League mean, 14 clubs101.2
Rank, 14 clubs14th of 14
Strength

Safe with the ball

14.0 %

Vrachoi Kalampaka give it away on 14.0 % of trips against the league's 15.9 %. Fewer is better: 1st of 14.

VRK 14.0 %
League 15.9 %
How we counted it
Vrachoi Kalampaka: 121 ÷ 863 possessions14.0 %
League mean, 14 clubs15.9 %
Rank, 14 clubs1st of 14
Strength

A strong attack

103.9

Vrachoi Kalampaka score 103.9 points for every 100 trips. The league scores 101.2. That is 3rd of 14.

VRK 103.9
League 101.2
How we counted it
100 × 897 points ÷ 863 possessions103.9
League mean, 14 clubs101.2
Rank, 14 clubs3rd of 14
Best shot-maker

Paraskevas Baxter

#57 · PG

35/66shots
77points
+11.0vs expected
How we counted it
35 made of 66, 7 of them threes35/66
Points: 2 × 35 + 777
His shots are worth (expected)66.0
Above expected77 − 66.0 = +11.0 adds up

Four factors

Shootingeffective field goal % · 4th of 14
VRK 49.6 %
League 48.6 %
How we counted it
Vrachoi Kalampaka: (335 + ½ × 104) ÷ 78149.6 %
League mean, 14 clubs48.6 %
Rank, 14 clubs4th of 14
Turnoverstrips lost, fewer is better · 1st of 14
VRK 14.0 %
League 15.9 %
How we counted it
Vrachoi Kalampaka: 121 ÷ 863 possessions14.0 %
League mean, 14 clubs15.9 %
Rank, 14 clubs1st of 14
Reboundsown misses won back · 12th of 14
VRK 23.4 %
League 25.2 %
How we counted it
Vrachoi Kalampaka: 102 ÷ (102 + 333)23.4 %
League mean, 14 clubs25.2 %
Rank, 14 clubs12th of 14
Free throwstries per shot · 3rd of 14
VRK 22.5 %
League 20.3 %
How we counted it
Vrachoi Kalampaka: 176 tries ÷ 781 shots22.5 %
League mean, 14 clubs20.3 %
Rank, 14 clubs3rd of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Unlucky so far

Your shots have not paid off

−17.4

Over 5 games Vrachoi Kalampaka's shots were worth 320.4 points and they scored 303 from the floor: 3.5 a game worse than the league would do from the same shots.

How we counted it
Points: 2 × 133 + 37303
Expected points, the squad's shots added up320.4
Shot-making−17.4
A game−3.47

Expected points are measured against league rates through round 12.

Vrachoi Kalampaka
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 30 % of 286130.607.8
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 28610.600.6
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 30 % of 28620.601.2
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 34 % of 1 02170.694.8
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 37 % of 22150.733.7
Mid-range · Pull-up38 % of 291 league shots280.7721.5
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 39950.733.7
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 37 % of 39930.732.2
Mid-range · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 37 % of 39910.730.7
Rim · Drive57 % of 797 league shots651.1473.9
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 57 % of 1 21071.158.0
Rim · Drive · fast break60 % of 253 league shots171.1920.3
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 57 % of 1 21051.155.7
Rim · Post-uponly a few league shots like it, so the zone's rate: 57 % of 1 60881.149.1
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 60821.142.3
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 57 % of 1 608111.1412.5
Rim · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 60821.142.3
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 57 % of 1 60841.144.5
Rim · Pull-uponly a few league shots like it, so the zone's rate: 57 % of 1 60821.142.3
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 57 % of 1 60821.142.3
Rim · Pull-up · fast break · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 60811.141.1
Three · Driveonly a few league shots like it, so the zone's rate: 32 % of 1 93040.953.8
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 32 % of 1 93020.951.9
Three · Catch and shoot33 % of 1 188 league shots950.9893.6
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 1 530130.9612.5
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 32 % of 1 53070.966.7
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 1 53010.961.0
Three · Pull-up29 % of 216 league shots110.869.5
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 31 % of 28310.920.9
Total adds up3250.99320.4

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +19 Round 2: −4 Round 3: +13 Round 4: +3 Round 5: −10 Round 6: −21 Round 7: +16 Round 8: −5 Round 9: −13 Round 10: −11 Round 11: −22 Round 12: −17

Offence

league 101 Round 1: 103 Round 2: 97 Round 3: 118 Round 4: 97 Round 5: 115 Round 6: 103 Round 7: 133 Round 8: 89 Round 9: 106 Round 10: 103 Round 11: 86 Round 12: 100

Shooting %

league 49 Round 1: 44 Round 2: 50 Round 3: 57 Round 4: 49 Round 5: 49 Round 6: 47 Round 7: 65 Round 8: 44 Round 9: 45 Round 10: 48 Round 11: 47 Round 12: 49

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Vrachoi Kalampaka
39% 20% 41%
League
35% 22% 42%
DrivePost-upCatch and shootPull-up
Vrachoi Kalampaka
36% 42% 17%
League
35% 42% 16%
How we counted it
Vrachoi Kalampaka: drives + post-ups + catch and shoot + pull-ups116 drives + 17 post-ups + 138 catch and shoot + 54 pull-ups = 325

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Paraskevas Baxter PG Point guard Squad number 57 27 y
More about Paraskevas Baxter Overall Solid41–60
Age
27
Potential
Solid (41–60)
Form
0.4
Contract ends
End of season 4
35/66 shots 66.0 expected 77 scored ▲ +11.0
Zacharias Nagode SF Small forward Squad number 64 29 y
More about Zacharias Nagode Overall Solid41–60
Age
29
Potential
Solid (41–60)
Form
0.2
Contract ends
End of season 4
23/68 shots 66.3 expected 59 scored ▼ −7.3
Branimir Ognjenović SG Shooting guard Squad number 14 33 y
More about Branimir Ognjenović Overall Solid41–60
Age
33
Potential
Solid (41–60)
Form
-0.1
Contract ends
End of season 4
20/58 shots 55.7 expected 46 scored ▼ −9.7

A man is listed from 50 shots.