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Watching Europe and South America 69 leagues

Wagnerianer Bayreuth

Founded 1957 in Bayreuth

Roter-Main-Halle, holding 2 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Weakness

A thin attack

94.9

Wagnerianer Bayreuth score 94.9 points for every 100 trips. The league scores 105.8. That is 14th of 14.

WAB 94.9
League 105.8
How we counted it
100 × 895 points ÷ 943 possessions94.9
League mean, 14 clubs105.8
Rank, 14 clubs14th of 14
Weakness

Cold shooting

45.4 %

Wagnerianer Bayreuth shoot 45.4 % effective. The league shoots 50.8 %. That is 13th of 14.

WAB 45.4 %
League 50.8 %
How we counted it
Wagnerianer Bayreuth: (324 + ½ × 107) ÷ 83245.4 %
League mean, 14 clubs50.8 %
Rank, 14 clubs13th of 14
Weakness

Weak on the glass

23.9 %

Wagnerianer Bayreuth win back 23.9 % of their misses. The league wins back 26.8 %. That is 13th of 14.

WAB 23.9 %
League 26.8 %
How we counted it
Wagnerianer Bayreuth: 120 ÷ (120 + 383)23.9 %
League mean, 14 clubs26.8 %
Rank, 14 clubs13th of 14

Four factors

Shootingeffective field goal % · 13th of 14
WAB 45.4 %
League 50.8 %
How we counted it
Wagnerianer Bayreuth: (324 + ½ × 107) ÷ 83245.4 %
League mean, 14 clubs50.8 %
Rank, 14 clubs13th of 14
Turnoverstrips lost, fewer is better · 12th of 14
WAB 18.0 %
League 16.8 %
How we counted it
Wagnerianer Bayreuth: 170 ÷ 943 possessions18.0 %
League mean, 14 clubs16.8 %
Rank, 14 clubs12th of 14
Reboundsown misses won back · 13th of 14
WAB 23.9 %
League 26.8 %
How we counted it
Wagnerianer Bayreuth: 120 ÷ (120 + 383)23.9 %
League mean, 14 clubs26.8 %
Rank, 14 clubs13th of 14
Free throwstries per shot · 11th of 14
WAB 22.4 %
League 23.9 %
How we counted it
Wagnerianer Bayreuth: 186 tries ÷ 832 shots22.4 %
League mean, 14 clubs23.9 %
Rank, 14 clubs11th of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Unlucky so far

Your shots have not paid off at all

−32.8

Over 6 games Wagnerianer Bayreuth's shots were worth 365.8 points and they scored 333 from the floor: 5.5 a game worse than the league would do from the same shots.

How we counted it
Points: 2 × 144 + 45333
Expected points, the squad's shots added up365.8
Shot-making−32.8
A game−5.47

Expected points are measured against league rates through round 13.

Wagnerianer Bayreuth
Kind of shotShotsWorthPoints
Mid-range · Drive32 % of 209 league shots150.649.6
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 30510.640.6
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 32 % of 30520.641.3
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 32 % of 30540.642.5
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 37 % of 1 21540.743.0
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 37 % of 1 21510.740.7
Mid-range · Catch and shootonly a few league shots like it, so the same play from the same zone: 38 % of 269130.779.9
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 38 % of 26930.772.3
Mid-range · Pull-up39 % of 386 league shots410.7831.9
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 39 % of 52280.786.2
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 39 % of 52260.784.7
Rim · Drive60 % of 824 league shots481.2057.5
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 1 263151.2018.0
Rim · Drive · fast break59 % of 263 league shots221.1926.1
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 60 % of 1 26311.201.2
Rim · Post-uponly a few league shots like it, so the zone's rate: 60 % of 1 788121.1914.3
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 60 % of 1 78811.191.2
Rim · Catch and shootonly a few league shots like it, so the same play from the same zone: 54 % of 22691.089.7
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 54 % of 22621.082.2
Rim · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 54 % of 22611.081.1
Rim · Pull-uponly a few league shots like it, so the zone's rate: 60 % of 1 78831.193.6
Rim · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 60 % of 1 78841.194.8
Three · Driveonly a few league shots like it, so the zone's rate: 33 % of 2 35650.984.9
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 33 % of 2 35620.982.0
Three · Post-uponly a few league shots like it, so the zone's rate: 33 % of 2 35610.981.0
Three · Post-up · second chanceonly a few league shots like it, so the zone's rate: 33 % of 2 35610.981.0
Three · Catch and shoot33 % of 1 376 league shots890.9988.3
Three · Catch and shoot · second chance32 % of 235 league shots120.9611.5
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 34 % of 1 842121.0112.1
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 34 % of 1 84251.015.1
Three · Pull-up29 % of 271 league shots280.8624.2
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 28 % of 35810.830.8
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 28 % of 35810.830.8
Three · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 28 % of 35820.831.7
Total adds up3750.98365.8

Shot quality is counted from the 6 games whose streams are stored, of 13 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −30 Round 2: −18 Round 3: +14 Round 4: −38 Round 5: −36 Round 6: −16 Round 7: +10 Round 8: −9 Round 9: −3 Round 10: −4 Round 11: +5 Round 12: −13 Round 13: −28

Offence

league 106 Round 1: 92 Round 2: 93 Round 3: 112 Round 4: 84 Round 5: 77 Round 6: 93 Round 7: 122 Round 8: 93 Round 9: 101 Round 10: 90 Round 11: 84 Round 12: 84 Round 13: 110

Shooting %

league 51 Round 1: 45 Round 2: 43 Round 3: 55 Round 4: 40 Round 5: 38 Round 6: 46 Round 7: 58 Round 8: 50 Round 9: 49 Round 10: 44 Round 11: 35 Round 12: 33 Round 13: 56

Dots are games, the line is the five-game mean, the dashed line is the league. All 13 games are counted.

Where the shots came from

RimMid-rangeThree
Wagnerianer Bayreuth
31% 26% 42%
League
33% 23% 44%
DrivePost-upCatch and shootPull-up
Wagnerianer Bayreuth
31% 39% 25%
League
32% 44% 18%

Wagnerianer Bayreuth lean on pull-ups: 25.1 % of its shots against the league's 18.3 %.

How we counted it
Wagnerianer Bayreuth: drives + post-ups + catch and shoot + pull-ups115 drives + 20 post-ups + 146 catch and shoot + 94 pull-ups = 375

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Hubert Chandler SG Shooting guard Squad number 13 19 y
More about Hubert Chandler Overall Solid41–60
Age
19
Potential
Strong (61–80)
Form
0.0
Contract ends
End of season 3
30/73 shots 71.3 expected 71 scored ▼ −0.3
Erich Menzel SG Shooting guard Squad number 78 32 y
More about Erich Menzel Overall Solid41–60
Age
32
Potential
Solid (41–60)
Form
-0.2
Contract ends
End of season 4
22/60 shots 55.8 expected 53 scored ▼ −2.8
Clésio Escudero PG Point guard Squad number 64 37 y
More about Clésio Escudero Overall Solid41–60
Age
37
Potential
Solid (41–60)
Form
-0.1
Contract ends
End of season 4
24/65 shots 66.0 expected 54 scored ▼ −12.0

A man is listed from 50 shots.