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Watching Europe and South America 69 leagues

Zattieri Belluno

Founded 1983 in Belluno

Palestra del Piave, holding 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

A strong attack

108.2

Zattieri Belluno score 108.2 points for every 100 trips. The league scores 99.9. That is 2nd of 14.

ZAB 108.2
League 99.9
How we counted it
100 × 942 points ÷ 871 possessions108.2
League mean, 14 clubs99.9
Rank, 14 clubs2nd of 14
Strength

Strong on the glass

28.6 %

Zattieri Belluno win back 28.6 % of their misses. The league wins back 25.4 %. That is 2nd of 14.

ZAB 28.6 %
League 25.4 %
How we counted it
Zattieri Belluno: 139 ÷ (139 + 347)28.6 %
League mean, 14 clubs25.4 %
Rank, 14 clubs2nd of 14
Strength

Safe with the ball

12.9 %

Zattieri Belluno give it away on 12.9 % of trips against the league's 14.9 %. Fewer is better: 3rd of 14.

ZAB 12.9 %
League 14.9 %
How we counted it
Zattieri Belluno: 112 ÷ 871 possessions12.9 %
League mean, 14 clubs14.9 %
Rank, 14 clubs3rd of 14
Best shot-maker

Fidel Dagorn

#32 · PG

47/111shots
117points
+14.2vs expected
How we counted it
47 made of 111, 23 of them threes47/111
Points: 2 × 47 + 23117
His shots are worth (expected)102.8
Above expected117 − 102.8 = +14.2 adds up

Four factors

Shootingeffective field goal % · 5th of 14
ZAB 48.3 %
League 47.2 %
How we counted it
Zattieri Belluno: (354 + ½ × 121) ÷ 85848.3 %
League mean, 14 clubs47.2 %
Rank, 14 clubs5th of 14
Turnoverstrips lost, fewer is better · 3rd of 14
ZAB 12.9 %
League 14.9 %
How we counted it
Zattieri Belluno: 112 ÷ 871 possessions12.9 %
League mean, 14 clubs14.9 %
Rank, 14 clubs3rd of 14
Reboundsown misses won back · 2nd of 14
ZAB 28.6 %
League 25.4 %
How we counted it
Zattieri Belluno: 139 ÷ (139 + 347)28.6 %
League mean, 14 clubs25.4 %
Rank, 14 clubs2nd of 14
Free throwstries per shot · 11th of 14
ZAB 17.4 %
League 19.0 %
How we counted it
Zattieri Belluno: 149 tries ÷ 858 shots17.4 %
League mean, 14 clubs19.0 %
Rank, 14 clubs11th of 14

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off a little

+11.6

Over 5 games Zattieri Belluno's shots were worth 329.4 points and they scored 341 from the floor: 2.3 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 145 + 51341
Expected points, the squad's shots added up329.4
Shot-making+11.6
A game+2.31

Expected points are measured against league rates through round 12.

Zattieri Belluno
Kind of shotShotsWorthPoints
Mid-range · Driveonly a few league shots like it, so the same play from the same zone: 39 % of 272100.787.8
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 39 % of 27230.782.3
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 39 % of 27210.780.8
Mid-range · Post-uponly a few league shots like it, so the zone's rate: 35 % of 1 11350.703.5
Mid-range · Post-up · second chanceonly a few league shots like it, so the zone's rate: 35 % of 1 11320.701.4
Mid-range · Catch and shoot34 % of 212 league shots90.686.1
Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 27310.750.8
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 38 % of 27310.750.8
Mid-range · Pull-up36 % of 338 league shots230.7116.3
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 33 % of 45440.672.7
Rim · Drive58 % of 792 league shots681.1678.8
Rim · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 57 % of 1 200161.1418.3
Rim · Drive · fast break58 % of 230 league shots171.1719.8
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 57 % of 1 20021.142.3
Rim · Post-uponly a few league shots like it, so the zone's rate: 57 % of 1 577101.1411.4
Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 57711.141.1
Rim · Catch and shootonly a few league shots like it, so the zone's rate: 57 % of 1 57771.148.0
Rim · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 57 % of 1 57731.143.4
Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 57 % of 1 57731.143.4
Rim · Pull-uponly a few league shots like it, so the zone's rate: 57 % of 1 57721.142.3
Three · Driveonly a few league shots like it, so the zone's rate: 30 % of 1 90670.896.2
Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 30 % of 1 90630.892.7
Three · Drive · fast breakonly a few league shots like it, so the zone's rate: 30 % of 1 90620.891.8
Three · Catch and shoot30 % of 1 125 league shots850.9076.8
Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 30 % of 1 492210.9018.9
Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 30 % of 1 492110.909.9
Three · Pull-up23 % of 239 league shots230.7016.2
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 27 % of 30850.814.0
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 27 % of 30810.810.8
Three · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 27 % of 30810.810.8
Total adds up3470.95329.4

Shot quality is counted from the 5 games whose streams are stored, of 12 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: +10 Round 2: −13 Round 3: −13 Round 4: +14 Round 5: +18 Round 6: +5 Round 7: +18 Round 8: −10 Round 9: +17 Round 10: +48 Round 11: +6 Round 12: +13

Offence

league 100 Round 1: 97 Round 2: 87 Round 3: 106 Round 4: 97 Round 5: 132 Round 6: 121 Round 7: 117 Round 8: 105 Round 9: 108 Round 10: 128 Round 11: 100 Round 12: 103

Shooting %

league 47 Round 1: 47 Round 2: 42 Round 3: 43 Round 4: 41 Round 5: 57 Round 6: 58 Round 7: 47 Round 8: 43 Round 9: 54 Round 10: 55 Round 11: 46 Round 12: 49

Dots are games, the line is the five-game mean, the dashed line is the league. All 12 games are counted.

Where the shots came from

RimMid-rangeThree
Zattieri Belluno
37% 17% 46%
League
34% 24% 41%
DrivePost-upCatch and shootPull-up
Zattieri Belluno
37% 41% 17%
League
34% 42% 18%
How we counted it
Zattieri Belluno: drives + post-ups + catch and shoot + pull-ups129 drives + 18 post-ups + 141 catch and shoot + 59 pull-ups = 347

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Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Fidel Dagorn PG Point guard Squad number 32 26 y
More about Fidel Dagorn Overall Solid41–60
Age
26
Potential
Strong (61–80)
Form
0.5
Contract ends
End of season 3
47/111 shots 102.8 expected 117 scored ▲ +14.2
Manlio Castaño SG Shooting guard Squad number 22 28 y
More about Manlio Castaño Overall Solid41–60
Age
28
Potential
Solid (41–60)
Form
0.0
Contract ends
End of season 3
25/70 shots 65.4 expected 60 scored ▼ −5.4

A man is listed from 50 shots.