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Watching North America and Europe 12 leagues

Chicago Tempest

Founded 1948 in Chicago

Lakefront Pavilion, holding 11 500

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

A solid defence

117.0

Chicago Tempest let in 117.0 per 100 trips against the league's 125.6. Lower is better: 1st of 30.

CHI 117.0
League 125.6
How we counted it
100 × 952 allowed ÷ 814 possessions117.0
League mean, 30 clubs125.6
Rank, 30 clubs1st of 30
Weakness

A thin attack

119.6

Chicago Tempest score 119.6 points for every 100 trips. The league scores 125.6. That is 26th of 30.

CHI 119.6
League 125.6
How we counted it
100 × 971 points ÷ 812 possessions119.6
League mean, 30 clubs125.6
Rank, 30 clubs26th of 30
Weakness

Few trips to the line

25.1

Chicago Tempest attempt 25.1 free throws per 100 shots. The league attempts 30.5, so 26th of 30.

CHI 25.1 %
League 30.5 %
How we counted it
Chicago Tempest: 180 tries ÷ 716 shots25.1 %
League mean, 30 clubs30.5 %
Rank, 30 clubs26th of 30
Best shot-maker

Ivan Bradford

#10 · PG

58/107shots
134points
+10.5vs expected
How we counted it
58 made of 107, 18 of them threes58/107
Points: 2 × 58 + 18134
His shots are worth (expected)123.5
Above expected134 − 123.5 = +10.5 adds up

Four factors

Shootingeffective field goal % · 22nd of 30
CHI 56.8 %
League 58.3 %
How we counted it
Chicago Tempest: (357 + ½ × 100) ÷ 71656.8 %
League mean, 30 clubs58.3 %
Rank, 30 clubs22nd of 30
Turnoverstrips lost, fewer is better · 19th of 30
CHI 13.9 %
League 13.6 %
How we counted it
Chicago Tempest: 113 ÷ 812 possessions13.9 %
League mean, 30 clubs13.6 %
Rank, 30 clubs19th of 30
Reboundsown misses won back · 23rd of 30
CHI 23.5 %
League 25.9 %
How we counted it
Chicago Tempest: 80 ÷ (80 + 261)23.5 %
League mean, 30 clubs25.9 %
Rank, 30 clubs23rd of 30
Free throwstries per shot · 26th of 30
CHI 25.1 %
League 30.5 %
How we counted it
Chicago Tempest: 180 tries ÷ 716 shots25.1 %
League mean, 30 clubs30.5 %
Rank, 30 clubs26th of 30

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Unlucky so far

Your shots have not paid off

−19.9

Over 6 games Chicago Tempest's shots were worth 613.9 points and they scored 594 from the floor: 3.3 a game worse than the league would do from the same shots.

How we counted it
Points: 2 × 261 + 72594
Expected points, the squad's shots added up613.9
Shot-making−19.9
A game−3.31

Expected points are measured against league rates through round 13.

Chicago Tempest
Kind of shotShotsWorthPoints
Mid-range · Drive44 % of 383 league shots120.8910.7
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 42 % of 61150.844.2
Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 42 % of 61120.841.7
Mid-range · Post-up41 % of 343 league shots140.8211.4
Mid-range · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 41 % of 43830.812.4
Mid-range · Post-up · fast breakonly a few league shots like it, so the same play from the same zone: 41 % of 43810.810.8
Mid-range · Catch and shoot47 % of 426 league shots190.9317.8
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 45 % of 55820.901.8
Mid-range · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 45 % of 55810.900.9
Mid-range · Pull-up46 % of 968 league shots300.9127.3
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 44 % of 1 31650.894.4
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 44 % of 1 316100.898.9
Mid-range · Pull-up · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 44 % of 1 31610.890.9
Rim · Drive65 % of 2 289 league shots821.31107.4
Rim · Drive · second chance67 % of 262 league shots81.3410.7
Rim · Drive · fast break68 % of 732 league shots321.3643.4
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 66 % of 3 38031.324.0
Rim · Post-up65 % of 656 league shots241.3131.4
Rim · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 67 % of 82261.348.0
Rim · Post-up · fast breakonly a few league shots like it, so the same play from the same zone: 67 % of 82211.341.3
Rim · Catch and shoot67 % of 622 league shots231.3330.7
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 68 % of 92911.361.4
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 68 % of 92981.3610.9
Rim · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 68 % of 92911.361.4
Rim · Pull-up66 % of 322 league shots181.3223.8
Rim · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 65 % of 48421.302.6
Rim · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 65 % of 48421.302.6
Three · Drive40 % of 351 league shots141.2117.0
Three · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 39 % of 52111.161.2
Three · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 39 % of 52131.163.5
Three · Post-uponly a few league shots like it, so the zone's rate: 38 % of 6 24121.152.3
Three · Catch and shoot39 % of 3 419 league shots1111.17130.2
Three · Catch and shoot · second chance37 % of 449 league shots111.1112.2
Three · Catch and shoot · fast break36 % of 574 league shots301.0832.3
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 4 53031.153.5
Three · Pull-up37 % of 854 league shots271.1129.9
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 1 14241.134.5
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 38 % of 1 14241.134.5
Total adds up5261.17613.9

Shot quality is counted from the 6 games whose streams are stored, of 8 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 1: −11 Round 3: +6 Round 5: +20 Round 6: +8 Round 8: +12 Round 10: −5 Round 11: +19 Round 13: −28

Offence

league 126 Round 1: 123 Round 3: 125 Round 5: 117 Round 6: 125 Round 8: 131 Round 10: 118 Round 11: 124 Round 13: 95

Shooting %

league 58 Round 1: 58 Round 3: 58 Round 5: 51 Round 6: 64 Round 8: 61 Round 10: 51 Round 11: 64 Round 13: 49

Dots are games, the line is the five-game mean, the dashed line is the league. All 8 games are counted.

Where the shots came from

RimMid-rangeThree
Chicago Tempest
40% 20% 40%
League
38% 20% 42%
DrivePost-upCatch and shootPull-up
Chicago Tempest
31% 10% 40% 20%
League
31% 9% 41% 20%
How we counted it
Chicago Tempest: drives + post-ups + catch and shoot + pull-ups162 drives + 51 post-ups + 210 catch and shoot + 103 pull-ups = 526

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Ivan Bradford PG Point guard Squad number 10 30 y
More about Ivan Bradford Overall Strong61–80
Age
30
Potential
Strong (61–80)
Form
0.3
Contract ends
End of season 3
58/107 shots 123.5 expected 134 scored ▲ +10.5
Çağdaş Taş SG Shooting guard Squad number 62 34 y
More about Çağdaş Taş Overall Strong61–80
Age
34
Potential
Strong (61–80)
Form
-0.2
Contract ends
End of season 3
26/52 shots 58.6 expected 64 scored ▲ +5.4
Cameron Fowowe SG Shooting guard Squad number 44 24 y
More about Cameron Fowowe Overall Strong61–80
Age
24
Potential
Elite (81–99)
Form
-0.1
Contract ends
End of season 3
32/75 shots 87.2 expected 76 scored ▼ −11.2

A man is listed from 50 shots.