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Watching North America and Europe 12 leagues

Washington Marshals

Founded 1961 in Washington

Potomac Arena, holding 10 000

⁠
The season in three lines

The four factors

The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.

They add up to the margin: the report's three cards are the factors that moved the score most, in points.

Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.

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Strength

Hot shooting

64.5 %

Washington Marshals shoot 64.5 % effective. The league shoots 58.3 %. That is 1st of 30.

WAS 64.5 %
League 58.3 %
How we counted it
Washington Marshals: (337 + ½ × 96) ÷ 59764.5 %
League mean, 30 clubs58.3 %
Rank, 30 clubs1st of 30
Strength

A strong attack

135.7

Washington Marshals score 135.7 points for every 100 trips. The league scores 125.6. That is 2nd of 30.

WAS 135.7
League 125.6
How we counted it
100 × 951 points ÷ 701 possessions135.7
League mean, 30 clubs125.6
Rank, 30 clubs2nd of 30
Strength

Plenty of trips to the line

36.7

Washington Marshals attempt 36.7 free throws per 100 shots. The league attempts 30.5, so 2nd of 30.

WAS 36.7 %
League 30.5 %
How we counted it
Washington Marshals: 219 tries ÷ 597 shots36.7 %
League mean, 30 clubs30.5 %
Rank, 30 clubs2nd of 30
Best shot-maker

Cody Farrell

#77 · PF

59/90shots
129points
+18.8vs expected
How we counted it
59 made of 90, 11 of them threes59/90
Points: 2 × 59 + 11129
His shots are worth (expected)110.2
Above expected129 − 110.2 = +18.8 adds up

Four factors

Shootingeffective field goal % · 1st of 30
WAS 64.5 %
League 58.3 %
How we counted it
Washington Marshals: (337 + ½ × 96) ÷ 59764.5 %
League mean, 30 clubs58.3 %
Rank, 30 clubs1st of 30
Turnoverstrips lost, fewer is better · 21st of 30
WAS 14.1 %
League 13.6 %
How we counted it
Washington Marshals: 99 ÷ 701 possessions14.1 %
League mean, 30 clubs13.6 %
Rank, 30 clubs21st of 30
Reboundsown misses won back · 17th of 30
WAS 25.1 %
League 25.9 %
How we counted it
Washington Marshals: 66 ÷ (66 + 197)25.1 %
League mean, 30 clubs25.9 %
Rank, 30 clubs17th of 30
Free throwstries per shot · 2nd of 30
WAS 36.7 %
League 30.5 %
How we counted it
Washington Marshals: 219 tries ÷ 597 shots36.7 %
League mean, 30 clubs30.5 %
Rank, 30 clubs2nd of 30

⁠
Lucky or unlucky?

Shot-making

Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.

Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.

Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.

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Lucky so far

Your shots have paid off

+38.2

Over 5 games Washington Marshals's shots were worth 505.8 points and they scored 544 from the floor: 7.6 a game better than the league would do from the same shots.

How we counted it
Points: 2 × 240 + 64544
Expected points, the squad's shots added up505.8
Shot-making+38.2
A game+7.64

Expected points are measured against league rates through round 13.

Washington Marshals
Kind of shotShotsWorthPoints
Mid-range · Drive44 % of 383 league shots150.8913.3
Mid-range · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 42 % of 61130.842.5
Mid-range · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 42 % of 61120.841.7
Mid-range · Post-up41 % of 343 league shots60.824.9
Mid-range · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 41 % of 43810.810.8
Mid-range · Post-up · fast breakonly a few league shots like it, so the same play from the same zone: 41 % of 43820.811.6
Mid-range · Catch and shoot47 % of 426 league shots110.9310.3
Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 45 % of 55810.900.9
Mid-range · Pull-up46 % of 968 league shots190.9117.3
Mid-range · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 44 % of 1 31620.891.8
Mid-range · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 44 % of 1 31610.890.9
Rim · Drive65 % of 2 289 league shots821.31107.4
Rim · Drive · second chance67 % of 262 league shots111.3414.8
Rim · Drive · fast break68 % of 732 league shots201.3627.1
Rim · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 66 % of 3 38061.327.9
Rim · Post-up65 % of 656 league shots301.3139.2
Rim · Post-up · second chanceonly a few league shots like it, so the same play from the same zone: 67 % of 82251.346.7
Rim · Post-up · fast breakonly a few league shots like it, so the same play from the same zone: 67 % of 82241.345.4
Rim · Catch and shoot67 % of 622 league shots251.3333.4
Rim · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 68 % of 92911.361.4
Rim · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 68 % of 92991.3612.3
Rim · Pull-up66 % of 322 league shots101.3213.2
Rim · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 65 % of 48411.301.3
Rim · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 65 % of 48411.301.3
Three · Drive40 % of 351 league shots161.2119.4
Three · Drive · second chanceonly a few league shots like it, so the same play from the same zone: 39 % of 52131.163.5
Three · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 39 % of 52111.161.2
Three · Drive · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 39 % of 52111.161.2
Three · Post-uponly a few league shots like it, so the zone's rate: 38 % of 6 24111.151.1
Three · Catch and shoot39 % of 3 419 league shots761.1789.2
Three · Catch and shoot · second chance37 % of 449 league shots121.1113.3
Three · Catch and shoot · fast break36 % of 574 league shots141.0815.1
Three · Catch and shoot · fast break · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 4 53011.151.1
Three · Pull-up37 % of 854 league shots241.1126.5
Three · Pull-up · second chanceonly a few league shots like it, so the same play from the same zone: 38 % of 1 14211.131.1
Three · Pull-up · fast breakonly a few league shots like it, so the same play from the same zone: 38 % of 1 14251.135.7
Total adds up4231.20505.8

Shot quality is counted from the 5 games whose streams are stored, of 7 played.

More statsTrends, shot mix, the squad's shooters

Trends

Net rating

league 0 Round 2: +22 Round 4: +19 Round 6: −26 Round 8: −6 Round 9: +2 Round 11: +4 Round 12: +7

Offence

league 126 Round 2: 147 Round 4: 139 Round 6: 110 Round 8: 138 Round 9: 143 Round 11: 122 Round 12: 149

Shooting %

league 58 Round 2: 63 Round 4: 67 Round 6: 56 Round 8: 68 Round 9: 69 Round 11: 54 Round 12: 73

Dots are games, the line is the five-game mean, the dashed line is the league. All 7 games are counted.

Where the shots came from

RimMid-rangeThree
Washington Marshals
48% 15% 37%
League
38% 20% 42%
DrivePost-upCatch and shootPull-up
Washington Marshals
38% 12% 35% 15%
League
31% 9% 41% 20%

Washington Marshals lean on post-ups: 11.6 % of its shots against the league's 8.9 %.

How we counted it
Washington Marshals: drives + post-ups + catch and shoot + pull-ups160 drives + 49 post-ups + 150 catch and shoot + 64 pull-ups = 423

⁠
Best shot-makers

Expected points

The points the league gets from shots like this one this season: the zone, the play, whether it came on the break and whether it came on a second chance. It does not know who was guarding or how far out he stood, because the game records neither. A club's expected points are the sum over its shots, and every figure opens to the kinds of shot it is made of.

It is a measure, not a rule: nothing in a match depends on it. It tells shot selection (how good the shots were) apart from shot-making (what the men did with them), so a bad night reads as bad luck or bad shots rather than just a bad night.

Take more of the shots the league scores most from, the rim and the open three, and fewer long pull-ups; the tactics page moves shots between them.

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Cody Farrell Star PF Power forward Squad number 77 26 y
More about Cody Farrell Overall Elite81–99
Age
26
Potential
Elite (81–99)
Form
0.5
Contract ends
End of season 4
59/90 shots 110.2 expected 129 scored ▲ +18.8
Duane Benton SF Small forward Squad number 26 24 y
More about Duane Benton Overall Strong61–80
Age
24
Potential
Elite (81–99)
Form
0.7
Contract ends
End of season 4
45/73 shots 88.9 expected 106 scored ▲ +17.1
Bryan Guzman SG Shooting guard Squad number 95 20 y
More about Bryan Guzman Overall Strong61–80
Age
20
Potential
Elite (81–99)
Form
0.3
Contract ends
End of season 2
31/62 shots 72.8 expected 74 scored ▲ +1.2

A man is listed from 50 shots.