Too early to say
Zirbelnuss Augsburg has played 4 league games. We say where a club's points put it after 5.
4 of 5 league games played
Watching North America and Europe 12 leagues
Founded 1993 in Augsburg
Lechhalle, holding 7 500
Expected wins
The wins a club's points scored and allowed say it should have, by the Pythagorean share: wins follow the points a team scores and allows, to the power of 14 for basketball (Daryl Morey's fit). A club's wins minus its expected wins is how far the table runs from its points.
Over a whole season the two agree closely, and a club far from its expected wins is usually one that won or lost more than its share of close games. It changes nothing in the standings; it is a reading of them.
Nothing to fix in the table itself: a club behind its points is probably better than its record, one ahead of them probably flatters itself. Close-game results settle over a season.
Zirbelnuss Augsburg has played 4 league games. We say where a club's points put it after 5.
4 of 5 league games played
The four factors
The four things that decide a basketball game, after Dean Oliver: shooting (effective field goal %, which counts a three as one and a half), turnovers (the share of trips thrown away), rebounds (the share of own misses won back) and free throws (tries per shot). The bars show each club against the other, and the club page shows it against the league.
They add up to the margin: the report's three cards are the factors that moved the score most, in points.
Work on the factor the card calls costly: ball handlers and the tempo for turnovers, bigs for rebounds, drivers for the line.
Zirbelnuss Augsburg shoot 66.5 % effective. The league shoots 58.6 %. That is 1st of 18.
| Zirbelnuss Augsburg: (139 + ½ × 52) ÷ 248 | 66.5 % |
|---|---|
| League mean, 18 clubs | 58.6 % |
| Rank, 18 clubs | 1st of 18 |
Zirbelnuss Augsburg win back 22.4 % of their misses. The league wins back 27.3 %. That is 17th of 18.
| Zirbelnuss Augsburg: 24 ÷ (24 + 83) | 22.4 % |
|---|---|
| League mean, 18 clubs | 27.3 % |
| Rank, 18 clubs | 17th of 18 |
Zirbelnuss Augsburg let in 130.2 per 100 trips against the league's 121.6. Lower is better: 16th of 18.
| 100 × 392 allowed ÷ 301 possessions | 130.2 |
|---|---|
| League mean, 18 clubs | 121.6 |
| Rank, 18 clubs | 16th of 18 |
| Zirbelnuss Augsburg: (139 + ½ × 52) ÷ 248 | 66.5 % |
|---|---|
| League mean, 18 clubs | 58.6 % |
| Rank, 18 clubs | 1st of 18 |
| Zirbelnuss Augsburg: 64 ÷ 303 possessions | 21.1 % |
|---|---|
| League mean, 18 clubs | 17.7 % |
| Rank, 18 clubs | 16th of 18 |
| Zirbelnuss Augsburg: 24 ÷ (24 + 83) | 22.4 % |
|---|---|
| League mean, 18 clubs | 27.3 % |
| Rank, 18 clubs | 17th of 18 |
| Zirbelnuss Augsburg: 69 tries ÷ 248 shots | 27.8 % |
|---|---|
| League mean, 18 clubs | 31.1 % |
| Rank, 18 clubs | 12th of 18 |
Shot-making
Points scored from the floor minus the points those shots are worth. Above zero is shooting better than the league does from the same shots, below zero is worse. Free throws are not shots and are not in it.
Over a night it is mostly luck, and the page calls it that: a few points either way is as expected. Over a season it settles, and a man far from zero is either a real finisher or a man whose luck will turn.
Rest or sharpen the man if it is persistently below zero; do not rebuild the attack on one hot night.
Over 2 games Zirbelnuss Augsburg's shots were worth 143.1 points and they scored 162 from the floor: 9.5 a game better than the league would do from the same shots.
| Points: 2 × 68 + 26 | 162 |
|---|---|
| Expected points, the squad's shots added up | 143.1 |
| Shot-making | +18.9 |
| A game | +9.47 |
Expected points are measured against league rates through round 4.
| Kind of shot | Shots | Worth | Points |
|---|---|---|---|
| Mid-range · Driveonly a few league shots like it, so the zone's rate: 42 % of 476 | 2 | 0.84 | 1.7 |
| Mid-range · Drive · fast breakonly a few league shots like it, so the zone's rate: 42 % of 476 | 1 | 0.84 | 0.8 |
| Mid-range · Drive · fast break · second chanceonly a few league shots like it, so the zone's rate: 42 % of 476 | 1 | 0.84 | 0.8 |
| Mid-range · Post-uponly a few league shots like it, so the zone's rate: 42 % of 476 | 3 | 0.84 | 2.5 |
| Mid-range · Catch and shootonly a few league shots like it, so the zone's rate: 42 % of 476 | 1 | 0.84 | 0.8 |
| Mid-range · Catch and shoot · second chanceonly a few league shots like it, so the zone's rate: 42 % of 476 | 1 | 0.84 | 0.8 |
| Mid-range · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 42 % of 476 | 1 | 0.84 | 0.8 |
| Mid-range · Pull-uponly a few league shots like it, so the zone's rate: 42 % of 476 | 5 | 0.84 | 4.2 |
| Mid-range · Pull-up · second chanceonly a few league shots like it, so the zone's rate: 42 % of 476 | 1 | 0.84 | 0.8 |
| Rim · Drive64 % of 365 league shots | 19 | 1.28 | 24.3 |
| Rim · Drive · fast breakonly a few league shots like it, so the same play from the same zone: 66 % of 556 | 6 | 1.31 | 7.9 |
| Rim · Post-uponly a few league shots like it, so the zone's rate: 65 % of 861 | 8 | 1.31 | 10.5 |
| Rim · Post-up · second chanceonly a few league shots like it, so the zone's rate: 65 % of 861 | 1 | 1.31 | 1.3 |
| Rim · Post-up · fast breakonly a few league shots like it, so the zone's rate: 65 % of 861 | 1 | 1.31 | 1.3 |
| Rim · Catch and shootonly a few league shots like it, so the zone's rate: 65 % of 861 | 5 | 1.31 | 6.6 |
| Rim · Catch and shoot · fast breakonly a few league shots like it, so the zone's rate: 65 % of 861 | 2 | 1.31 | 2.6 |
| Rim · Pull-uponly a few league shots like it, so the zone's rate: 65 % of 861 | 2 | 1.31 | 2.6 |
| Three · Driveonly a few league shots like it, so the zone's rate: 39 % of 971 | 5 | 1.16 | 5.8 |
| Three · Drive · second chanceonly a few league shots like it, so the zone's rate: 39 % of 971 | 1 | 1.16 | 1.2 |
| Three · Catch and shoot41 % of 515 league shots | 39 | 1.23 | 48.2 |
| Three · Catch and shoot · second chanceonly a few league shots like it, so the same play from the same zone: 39 % of 711 | 3 | 1.18 | 3.6 |
| Three · Catch and shoot · fast breakonly a few league shots like it, so the same play from the same zone: 39 % of 711 | 4 | 1.18 | 4.7 |
| Three · Pull-uponly a few league shots like it, so the zone's rate: 39 % of 971 | 6 | 1.16 | 7.0 |
| Three · Pull-up · fast breakonly a few league shots like it, so the zone's rate: 39 % of 971 | 2 | 1.16 | 2.3 |
| Total adds up | 120 | 1.19 | 143.1 |
Shots by zone
Every shot of the match as a dot: filled when it went in, hollow when it missed, with a bar through it when it was blocked. How far from the ring each shot was is the match record. The side of the floor it came from is drawn for the picture, the same way the replay stages it, so every reader sees the same dot and no dot claims a spot the game never recorded. The three zones, rim, mid-range and three, count the dots and add up to the box score.
A zone is warm when the club shot at least five points better than the league does from there, cool when that much worse. Filtering by man, quarter or result recounts the zones from the dots shown, so every number is a count of what is on the court.
Shape the attack toward the zone where your men shoot best: the tactics page moves shots between the rim, the mid-range and the three.
248 of 248 shots shown
56.0%
139 of 248 from the floor, 4 league games
Tap a dot to read the shot.
139 of 248 from the floor, 330 points, + 50 from the line
330 + 50 = 380 points in 4 games, the same as the league table and the wins the points say.
100 of 139 makes were assisted (72%): 44 + 11 + 45.
One man's season is on his player page, under Where he shoots.
Shot quality is counted from the 2 games whose streams are stored, of 4 played.
Dots are games, the line is the five-game mean, the dashed line is the league. All 4 games are counted.
Zirbelnuss Augsburg lean on post-ups: 10.8 % of its shots against the league's 7.6 %.
| Zirbelnuss Augsburg: drives + post-ups + catch and shoot + pull-ups | 35 drives + 13 post-ups + 56 catch and shoot + 16 pull-ups = 120 |
|---|